Niko Partners – 19 Years of Powering Insights
January 20, 2021
For 19 years, we’ve offered insights on the videogame industry in Asia to our clients 11 markets, including China, Chinese
Predictions for Asia’s Videogame Market in 2021
January 18, 2021
February 2021 will mark the 19th year of Niko’s research, analysis and insights on the videogame markets of Asia. Our
Chinese mobile game publishers accounted for 29% of global mobile games revenue in December
January 13, 2021
According to data from Sensor Tower, the top 30 Chinese mobile game publishers accounted for around 29% of global mobile
Cyberpunk 2077 off to a strong start in China
December 16, 2020
CD Projekt Red, based in Warsaw, released Cyberpunk 2077 globally on December 10, 2020 across Steam, Epic Store, GOG, PlayStation
RCEP Impact on Video Gaming in Asia
December 14, 2020
The Regional Comprehensive Economic Partnership (RCEP “Ar-sep”) is a free trade agreement in Asia signed on November 15, 2020 by
KONI Cup 2020 esports tournament: The Prime reigns as the champion
December 3, 2020
Twelve of Indonesia’s best Free Fire teams participated in the grand final of the KONI Cup 2020 which was held
China approves Roblox plus 41 other games for distribution
December 2, 2020
Related Articles The Esports Generation: Who They Are, and Why They Spend
The Impact of India’s Ban on Chinese Games
November 24, 2020
Niko Partners has included India in our market coverage for 2 years. This report comments on the current issue of
Asia-10 games market to pass 826 million gamers and $42 billion in revenue by 2024
November 20, 2020
The aggregated value of the games market in Asia-10 is massive, and still growing – by double digits in PC
The Indonesian Ministry of Youth and Sports, KONI, and PB Esports to hold the 2020 KONI Cup Free Fire Tournament
November 10, 2020
The Indonesian National Sports Committee (KONI), the Ministry of Youth and Sports of the Republic of Indonesia (Kemenpora RI), and
White paper: telecommunications plays a critical role in the lifecycle of a game
October 20, 2020
Many factors can make a game successful – engaging gameplay, enchanting storylines, a sense of community, intense competition – but
India’s ban of Chinese apps and its impacts to the country’s game market
September 3, 2020
India has banned 177 Chinese mobile apps since June, including key games such as PUBG Mobile, Mobile Legends and Rise
Baparekraf Game Prime 2020 Online
September 1, 2020
The biggest game industry event in Indonesia, Baparekraf Game Prime 2020 Online was held last month from August 1-5. The
China approves 28 new import games, the first batch since March 2020
August 6, 2020
The second batch of import games approved for release in 2020 China’s game regulator, the National Press and Publication Administration
Watch: The Asia Games Market – What You Need to Know
August 4, 2020
Watch Niko Senior Esports Analyst Alexander Champlin present at GamesIndustry.biz’s State of Games conference: Related Articles The Esports Generation: Who







