White paper: telecommunications plays a critical role in the lifecycle of a game

Many factors can make a game successful – engaging gameplay, enchanting storylines, a sense of community, intense competition – but there’s one important element that’s often less talked about: network infrastructure. It may not be as sexy as gameplay and graphics, but developers and publishers must weigh several key network infrastructure and connectivity considerations, which often [...]

2020-10-20T12:23:49-07:00October 20th, 2020|Categories: Uncategorized|

India’s ban of Chinese apps and its impacts to the country’s game market

India has banned 177 Chinese mobile apps since June, including key games such as PUBG Mobile, Mobile Legends and Rise of Kingdoms. India’s Ministry of Electronics and Information Technology banned 118 Chinese mobile applications on September 2nd, in addition to the 59 apps that were banned at the end of June. The move comes after rising [...]

2020-09-03T12:08:34-07:00September 3rd, 2020|Categories: Uncategorized|

Baparekraf Game Prime 2020 Online

The biggest game industry event in Indonesia, Baparekraf Game Prime 2020 Online was held last month from August 1-5. The annual event, a collaboration between the Ministry of Tourism and Creative Economy / the Tourism and Creative Economy Agency, the Indonesian Game Association (AGI), and GGWP.ID was held since in 2016 when it was called BEKRAF [...]

2020-09-01T08:54:35-07:00September 1st, 2020|Categories: Uncategorized|

China approves 28 new import games, the first batch since March 2020

The second batch of import games approved for release in 2020 China’s game regulator, the National Press and Publication Administration (NPPA) has published a second batch of import game licenses on August 6, 2020. This is welcome news for the games industry as the last batch to be approved was in March 2020 and the one [...]

2020-08-06T10:02:24-07:00August 6th, 2020|Categories: Uncategorized|

Baparekraf Game Prime 2020 Online, the biggest games industry event in Indonesia is back

The biggest game industry event in Indonesia, Baparekraf Game Prime 2020 Online will take place on August 1-5, 2020. This annual event is a collaboration between the Ministry of Tourism and Creative Economy / Tourism and Creative Economy Agency (Kemenparekraf/Baparekraf), the Indonesian Game Association (AGI), and GGWP.ID. Game Prime began in 2016 when it was called [...]

2020-08-03T08:11:25-07:00August 3rd, 2020|Categories: Conferences|

Apple will require ISBNs by July

Apple has confirmed that it will require game developers to have a valid ISBN (publishing license number) by June 30, 2020 for all paid games or games that have in-app purchases (IAP) so they can be legally distributed via the China App Store. Games that do not register an ISBN with Apple before this date will [...]

2020-06-24T15:34:36-07:00June 24th, 2020|Categories: Uncategorized|

The impact of COVID-19 on India’s game industry

The COVID-19 pandemic and the subsequent country-wide lockdown have affected many facets of the Indian society, including the gaming industry. This article discusses how the pandemic that swept through India has led to both positive and negative outcomes to the gaming industry. Overview of the effect of COVID-19 in general on the Indian economy and society [...]

2020-06-03T14:59:21-07:00June 3rd, 2020|Categories: Uncategorized|

Watch: Games in China – Demand Doesn’t Cease

The Chinese gaming market remains a juggernaut, a place where players are always wanting more to play on their mobile devices and PCs (and yes, even consoles). In this roundtable discussion at GamesBeat Summit 2020 moderated by Lisa Hanson of Niko Partners, we learn more about what's happening in China (before and after COVID-19 hit) with [...]

2020-05-18T17:09:59-07:00April 29th, 2020|Categories: Uncategorized|