Apple will require ISBNs by July

Apple has confirmed that it will require game developers to have a valid ISBN (publishing license number) by June 30, 2020 for all paid games or games that have in-app purchases (IAP) so they can be legally distributed via the China App Store. Games that do not register an ISBN with Apple before this date will [...]

2020-06-24T15:34:36-07:00June 24th, 2020|Categories: Uncategorized|

The impact of COVID-19 on India’s game industry

The COVID-19 pandemic and the subsequent country-wide lockdown have affected many facets of the Indian society, including the gaming industry. This article discusses how the pandemic that swept through India has led to both positive and negative outcomes to the gaming industry. Overview of the effect of COVID-19 in general on the Indian economy and society [...]

2020-06-03T14:59:21-07:00June 3rd, 2020|Categories: Uncategorized|

Watch: Games in China – Demand Doesn’t Cease

The Chinese gaming market remains a juggernaut, a place where players are always wanting more to play on their mobile devices and PCs (and yes, even consoles). In this roundtable discussion at GamesBeat Summit 2020 moderated by Lisa Hanson of Niko Partners, we learn more about what's happening in China (before and after COVID-19 hit) with [...]

2020-05-18T17:09:59-07:00April 29th, 2020|Categories: Uncategorized|

India Suddenly Clamps Down on FDI from China – What it Means for Indian Video Games Companies and Opportunities for Other Investors

In the same week that India hinders Chinese FDI, Facebook signs a massive deal with India tech behemoth RelianceJio Indian foreign direct investment policies (FDI) have changed since Prime Minister Narendra Modi was elected to his second term of office in May 2019, having initially been elected as PM in 2014. Under Mr. Modi, India had [...]

2020-04-29T08:45:46-07:00April 29th, 2020|Categories: Uncategorized|

China’s top streaming games and platforms

We've just launched our China Games Streaming Tracker. Already one of the most important segments of gaming and esports, streaming has taken on even more prominence due to the coronavirus outbreak. China’s gamers have increased their gaming and streaming time, and esports events have moved from offline to online only. The China Game Streaming Tracker tracks [...]

2020-04-06T13:12:34-07:00April 6th, 2020|Categories: Uncategorized|

Earnings roundup 2019

2019 was a year of recovery and growth for Chinese game companies Niko Partners reported 2019 China game market revenue of $33.4 billion, up 7.4% YoY. 2019 was a year of recovery for the games industry in China, after a nine month freeze on new game licenses in 2018. Even with stricter regulations introduced, as covered [...]

2020-03-24T18:25:40-07:00March 24th, 2020|Categories: Uncategorized|

China to crack down on non compliant games

In February 2020 we published Game regulations in China: everything you need to know as a comprehensive resource for our readers. With the majority of new regulations in place, our observation now is that China’s SAPP has shifted to enforcement, including potentially closing loopholes that have been around for years. We base our analysis on recent game [...]

2020-03-23T08:08:55-07:00March 23rd, 2020|Categories: Uncategorized|

First import games approved by China in 2020

China’s regulators announced 2020’s first batch of imported games licenses on March 12, the first since November 25, 2019. In 2019 there were also no imported games licenses in January or February, however this could be purely coincidental. This batch has 27 titles, including 16 mobile games, 6 PC games and 5 console games, please see [...]

2020-03-12T16:05:05-07:00March 12th, 2020|Categories: Uncategorized|

変わりつつある中国の輸入ゲーム事情

中国は、海外のゲーム会社にとって参入が難しい市場として知られてきた。しかし、弊社の最新の市場調査レポートでは、輸入ゲームに対する中国当局の規制認可の改善が始まっている。弊社はここ数年間の海外デベロッパーに対するゲーム認可状況の変化を示すため、2009年から中国のゲームライセンスを追跡し、生産国、ジャンル、デベロッパー、国内パブリッシャー、プラットフォームなどに基づいてデータを集計した。

2020-03-12T13:23:05-07:00March 12th, 2020|Categories: Uncategorized|