We’re a market research and consulting firm covering video games, esports, and streaming in Asia.
We provide qualitative and quantitative data collection and analysis, market models, forecasts, and strategic advisory services to give you the intelligence and answers you need to truly understand the region.
We leverage our own proprietary data, and our panel of more than 4 million consumers in China and millions more throughout Chinese Taipei, India, Indonesia, Japan, Korea, Malaysia, Philippines, Singapore, Thailand, and Vietnam.
We’ve helped game publishers, platforms, hardware makers, esports, consumer brands, investors, payments providers, hedge funds, and consulting firms — in the West and in Asia — understand and succeed in the world’s largest and fastest growing games markets.
Asia is the most important region for gaming in the world, representing a major opportunity for game developers and publishers, hardware and device makers, infrastructure providers, and investors. High consumer demand for games, esports, tournaments, and streaming, coupled with growing disposable income, improvements in infrastructure, and investment by multinational companies and country governments have set the stage for strong continued growth. However, each country’s different culture, gamer preferences, and spending behaviors means there is no one size fits all approach to the region.
Understanding the hardware that gamers will use to access and play games, and the internet infrastructure available to gamers and game operators, is critical for success in China. The China Games Hardware and Infrastructure report is the most comprehensive ever published covering the internet infrastructure, hardware, devices, and components that enable gaming in China, how the landscape is changing and what this means for developers, publishers, hardware companies, service providers, investors, and others looking to understand the direction of the industry.
Our most comprehensive report yet on gamers in China with a detailed analysis of gamer behavior and spending by geography, gender, and platform. Includes addressable market, gamer demographics, and gaming behavior: discovery, time spent, engagement, top games, spending, gamer motivations, gaming preferences, gaming platforms, and more.