2019 Predictions for the Asia Games Market
February 22, 2019
Originally published at GameDaily.biz In celebration of 17 years of delivering market intelligence on the Chinese and Greater Southeast Asian
Tencent’s Live Streaming Notice
February 18, 2019
Tencent Games announced a plan to standardise the behaviour of anchors on live streaming platforms. The move comes after regulators
Gaming Addiction in China
February 13, 2019
This article is a short excerpt from our most recent Asia Trends Report. Niko’s Asia Trends Report is subscription based,
Tencent, NetEase and Perfect World included in January approval list
January 25, 2019
China’s new gaming regulator, the State Administration of Press and Publication (SAPP), released today a list of digital games that
How Chinese and American gamers differ
January 7, 2019
This article by Nick Yee of Quantic Foundry was originally published at VentureBeat, and with further statistical detail, at Quantic Foundry.
2018’s most popular articles and analysis
January 7, 2019
Since 2002, Niko Partners been publishing reports, analysis, and articles about the China and Greater Southeast Asia games markets. We’ve
A new Online Game Ethics Committee is formed in China
December 11, 2018
An Online Game Ethics Committee has been established in Beijing under the guidance of the Publicity Department of the Central
Tencent and NetEase Q3 results support Niko forecast for 2018
December 5, 2018
Tencent and NetEase are the two largest games companies in China, accounting for more than 70% total games revenue generated
China games revenue projections revised downward due to China’s game approval freeze
November 15, 2018
Niko Partners has published an updated market model and 5-year forecast through 2022 for China’s PC Online and Mobile games
Tencent rolls out real name identity system nationwide to combat game addiction among minors
November 5, 2018
Tencent, the largest games company in the world, is introducing a new real name identity system that will make it
An update on China’s games licensing freeze
October 24, 2018
China’s digital games market has endured a temporary game licensing freeze since April 2018, which we explained in our blog
Livestreaming games in China
October 18, 2018
This article is a short excerpt from one of our Research Notes. Research Notes are timely, in-depth analysis of the
Esports in Asia, and what it means for the West – a free report
September 26, 2018
Esports is competitive gaming, by professional or amateur gamers. Alongside the competitions, which are typically in the form of tournaments,
China’s temporary game approval freeze – your questions answered
September 17, 2018
China is the largest games market in the world but has been hit by a temporary game approval freeze that
A new notice from China’s Ministry of Education, and its impact on games
August 30, 2018
On August 30th 2018 the Ministry of Education issued a new notice aimed at preventing myopia, or near-sightedness, among children