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Blogjerusalem fixrunner2025-04-25T03:11:50-07:00

Baparekraf Game Prime 2020 Online, the biggest games industry event in Indonesia is back

August 3, 2020
The biggest game industry event in Indonesia, Baparekraf Game Prime 2020 Online will take place on August 1-5, 2020. This
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Apple will require ISBNs by July

June 24, 2020
Apple has confirmed that it will require game developers to have a valid ISBN (publishing license number) by June 30,
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The impact of COVID-19 on India’s game industry

June 3, 2020
The COVID-19 pandemic and the subsequent country-wide lockdown have affected many facets of the Indian society, including the gaming industry.
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A personal account of gaming and life in Wuhan during the COVID-19 Outbreak

April 30, 2020
By Zeng Xiaofeng, Vice President, Niko Partners Shortly before the Chinese New Year (also known as the Spring Festival) that
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Watch: Games in China – Demand Doesn’t Cease

April 29, 2020
The Chinese gaming market remains a juggernaut, a place where players are always wanting more to play on their mobile
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India Suddenly Clamps Down on FDI from China – What it Means for Indian Video Games Companies and Opportunities for Other Investors

April 29, 2020
In the same week that India hinders Chinese FDI, Facebook signs a massive deal with India tech behemoth RelianceJio Indian
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China’s top streaming games and platforms

April 6, 2020
China’s top streaming games and platforms We’ve just launched our China Games Streaming Tracker. Already one of the most important
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Earnings roundup 2019

March 24, 2020
2019 was a year of recovery and growth for Chinese game companies Niko Partners reported 2019 China game market revenue
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China to crack down on non compliant games

March 23, 2020
In February 2020 we published Game regulations in China: everything you need to know as a comprehensive resource for our readers.
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First import games approved by China in 2020

March 12, 2020
China’s regulators announced 2020’s first batch of imported games licenses on March 12, the first since November 25, 2019. In
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変わりつつある中国の輸入ゲーム事情

March 12, 2020
中国は、海外のゲーム会社にとって参入が難しい市場として知られてきた。しかし、弊社の最新の市場調査レポートでは、輸入ゲームに対する中国当局の規制認可の改善が始まっている。弊社はここ数年間の海外デベロッパーに対するゲーム認可状況の変化を示すため、2009年から中国のゲームライセンスを追跡し、生産国、ジャンル、デベロッパー、国内パブリッシャー、プラットフォームなどに基づいてデータを集計した。
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China’s Changing Climate for Import Games

February 23, 2020
China has always been a hard market to crack for non-Chinese game companies. But the regulatory approval of games imported
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Asia’s top news and trends in gaming and esports

February 11, 2020
The below trends and news stories are excerpted from our Value Added News Analysis service from January 2020. Esports sponsorships
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Gaming in China: Lunar New Year and the Coronavirus Outbreak

February 5, 2020
The Lunar New Year holiday is when we see the highest demand for gaming in China annually. In the Year
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Game regulations in China: everything you need to know

February 2, 2020
A dramatic overhaul to the regulation and licensing of digital games took place in China from March 2018-April 2019. The
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Latest insights

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Niko in the Press

  • As GTA 6 publisher Take-Two revises its 2027 net bookings up to $8.2bn, Strauss Zelnick confirms its sales are “well over 90% digital”
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  • Nintendo’s latest hit Tomodachi Life: Living The Dream sells cosy gameplay in an anxious world
  • GTA 6: New Report Says Players Are Purchasing the Ultimate Edition of the Game More Compared to the Base Version

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