RCEP Impact on Video Gaming in Asia

The Regional Comprehensive Economic Partnership (RCEP “Ar-sep”) is a free trade agreement in Asia signed on November 15, 2020 by 15 countries to “create new employment opportunities, raise living standards, and improve the general welfare of their peoples.” It was led by Association of Southeast Asian Nations (ASEAN). The pact includes Australia, China, Japan, New Zealand [...]

2020-12-14T05:45:04-08:00December 14th, 2020|Categories: Uncategorized|

KONI Cup 2020 esports tournament: The Prime reigns as the champion

Twelve of Indonesia's best Free Fire teams participated in the grand final of the KONI Cup 2020 which was held on November 28-29. The Prime team rose up amid the other 11 teams and won the champion title of the 2020 KONI Cup tournament. As the champion, The Prime is entitled to a prize of IDR [...]

2020-12-03T10:57:12-08:00December 3rd, 2020|Categories: Uncategorized|

China approves Roblox plus 41 other games for distribution

China’s National Press and Publication Administration (NPPA), the regulatory body governing China’s video games market, released a list of 42 approved imported games on December 2nd. The NPPA announces lists of approvals in batches. This was the 3rd batch of imported games of 2020, far fewer than the domestic games. Previous batches of imports were [...]

2020-12-08T13:52:33-08:00December 2nd, 2020|Categories: Uncategorized|

The Impact of India’s Ban on Chinese Games 

Niko Partners has included India in our market coverage for 2 years. This report comments on the current issue of India banning 177 Chinese mobile game apps since June 2020, including very popular titles such as PUBG Mobile, Mobile Legends and Rise of Kingdoms. For more Niko analysis on India’s games market, please see the links [...]

2020-11-24T10:26:11-08:00November 24th, 2020|Categories: Uncategorized|

Asia-10 games market to pass 826 million gamers and $42 billion in revenue by 2024

The aggregated value of the games market in Asia-10 is massive, and still growing – by double digits in PC and mobile games. We forecast that Asia will continue with strong growth in PC and mobile gaming for the next 5 years. Data and insights for 2019-2024e are published in new country-level reports on fast growth [...]

2020-11-20T08:01:30-08:00November 20th, 2020|Categories: Uncategorized|

The Indonesian Ministry of Youth and Sports, KONI, and PB Esports to hold the 2020 KONI Cup Free Fire Tournament

The Indonesian National Sports Committee (KONI), the Ministry of Youth and Sports of the Republic of Indonesia (Kemenpora RI), and PB Esports Indonesia are presenting the biggest esports tournament at the end of this year with the title of the 2020 KONI Cup. The tournament provides a total prize of IDR 200 million (USD 14,100). The [...]

2020-12-03T11:02:08-08:00November 10th, 2020|Categories: Uncategorized|

White paper: telecommunications plays a critical role in the lifecycle of a game

Many factors can make a game successful – engaging gameplay, enchanting storylines, a sense of community, intense competition – but there’s one important element that’s often less talked about: network infrastructure. It may not be as sexy as gameplay and graphics, but developers and publishers must weigh several key network infrastructure and connectivity considerations, which often [...]

2020-10-20T12:23:49-07:00October 20th, 2020|Categories: Uncategorized|

Baparekraf Game Prime 2020 Online

The biggest game industry event in Indonesia, Baparekraf Game Prime 2020 Online was held last month from August 1-5. The annual event, a collaboration between the Ministry of Tourism and Creative Economy / the Tourism and Creative Economy Agency, the Indonesian Game Association (AGI), and GGWP.ID was held since in 2016 when it was called BEKRAF [...]

2020-09-01T08:54:35-07:00September 1st, 2020|Categories: Uncategorized|
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