Mobile Game Industry

Niko Partners’ Experience at 2023’s Mobile Legends: Bang Bang M4 World Championship and M Summit

Did you know that esports has entered its golden jubilee this year? It has been 50+ years since the first-ever esports event took place at Stanford University in 1972 when 24 players competed in an Intergalactic Spacewar tournament, and the winner received a year’s subscription to the Rolling Stone magazine. Fast forward to 2023, technological advancement [...]

Niko News: Blizzard Selling Overwatch Credits in China

Blizzard Selling Overwatch Credits in China In accordance with the new regulations in China that require online game operators to disclose probability rates for random-chance loot boxes, Blizzard (through their JV with NetEase) announced their probability data. However, they are now taking a step beyond this effort and no longer selling loot boxes. Instead, in a [...]

2017-06-19T11:21:06-07:00June 10th, 2017|Categories: Consoles, Mobile Game Industry, Niko News|

NetEase Challenges Tencent’s Stronghold On Mobile Publishing

NetEase Challenges Tencent's Stronghold On Mobile Publishing According to App Annie, NetEase has now replaced Tencent as the top mobile publisher by revenue worldwide as the company's apps continue to grow in China. "The big reason here for NetEase's surge is that it has the top two most lucrative games worldwide with the card-battling Onmyoji game [...]

2017-03-06T20:30:51-08:00November 23rd, 2016|Categories: China, Mobile Game Industry, NetEase, Tencent, Xiaomi|

Alibaba Reorganizes Entertainment Business

Alibaba Reorganizes Entertainment Business Alibaba Holdings Group Ltd. is undergoing consolidation of their entertainment efforts by rounding up Youku Tudou Inc., UCWeb Inc., Alibaba Pictures Group Ltd, and company's sports, games, literature, music and digital entertainment divisions into a single group. There will also be a $10 billion yuan ($1.48 billion USD) fund for new projects [...]

2017-01-15T14:38:55-08:00November 7th, 2016|Categories: Alibaba, Esports, Forbes Column, Mobile Game Industry, Mobile Games|

China’s iOS App Store Overtakes US in Spending

China's iOS App Store Overtakes US in Spending Mobile analytics firm App Annie said that Chinese consumers spent USD 1.7 billion on Apple-sanctioned mobile apps in the third quarter, or about 15% higher than the nearly USD 1.45 billion spent by Americans during the same period. This is particularly remarkable considering the new regulations requiring licenses [...]

2017-01-15T14:38:55-08:00October 29th, 2016|Categories: China, Consoles, Esports, Mobile Game Industry, Mobile Games, Philippines|

Wanda Goes Head-to-Head with Disney

Blizzard & NetEase Renew Their Partnership Blizzard and NetEase will be entering their ninth year of partnering together to bring Blizzard's popular games to Chinese audiences. These games include World of Warcraft, StarCraft II, Diablo III, Hearthstone, Heroes of the Storm, and Overwatch. The9, the operator who previously held the contract with Blizzard to bring their [...]

2017-01-15T14:38:55-08:00October 3rd, 2016|Categories: Consoles, Mobile Game Industry, NetEase|

SAPPRFT Delayed Date for Licenses on Mobile Games Under New Regulations

Happy Mid-Autumn Festival! This past weekend, September 15th through the 18th, China celebrated its Mid-Autumn Festival. This annual festival is held on the 15th day of the 8th month of the lunar calendar with full moon at night. We hope you all got to enjoy a mooncake or two! The9 Obtains Rights for a Crossfire Mobile [...]

2017-01-15T14:38:55-08:00September 25th, 2016|Categories: China, Mobile Game Industry, The9|

Battle of social networks in China

Battle of Social Networks in China According to an article on InsideGamesAsia, there are many social networks in Asia whose popularity changes by country. Wechat from Tencent essentially owns China's social network market. In Japan and Taiwan, Line is known to be the primary social app, while Kakaotalk has been stubbornly clenching onto its throne in [...]

2017-01-15T14:38:56-08:00September 12th, 2016|Categories: China, Mobile Game Industry, Southeast Asia, Tencent, Vietnam|
Go to Top