Individual Reports: |
2017 China Esports Topic Report
View: Table of Contents
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The 2017 China Esports Topic Report is a companion report to the China Digital Games Market Data Report (see below). The Topic Report can be viewed as a “chapter” enhancing the analysis and data found in the Data Report. It includes important analysis on the esports ecosystem, including tournaments, Internet cafes, regulations, key companies, results of gamer surveys, market size and forecast estimates, important Chinese pro gaming teams, and so much more. 52 slides with 14 data exhibits.
July 2017 |
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2017 China TV-based Games Market Topic Report
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The 2017 China TV-based Games Market Topic Report is a companion report to the China Digital Games Market Data Report (see below). The Topic Report can be viewed as a “chapter” enhancing the analysis and data found in the Data Report. It includes important analysis on the market for consoles such as PS4 and Xbox One, domestic consoles, domestic Android-box OTTs, gamers, companies, game title and genre trends, regulations and market model & forecast assumptions. 46 slides with 12 data exhibits.
June 2017 |
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2017 China Mobile Games Market Topic Report
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The 2017 China Mobile Games Market Topic Report is a companion report to the China Digital Games Market Data Report (see below). The Topic Report can be viewed as a “chapter” enhancing the analysis and data found in the Data Report. It includes important analysis on gamers, companies, game title and genre trends, M&A, how to launch a mobile game in China, regulations and market model & forecast assumptions. 61 slides with 27 data exhibits.
June 2017 |
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2017 China PC Online Games Market Topic Report
View: Table of Contents
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The 2017 China PC Online Games Market Topic Report is a companion report to the China Digital Games Market Data Report (see below). The Topic Report can be viewed as a “chapter” enhancing the analysis and data found in the Data Report. It includes important analysis on gamers, companies, trends and forecast assumptions. 47 slides with 21 data exhibits.
May 2017 |
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2017 China Digital Games Market Data Report
View: Table of Contents | Press Release
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The 2017 China Digital Games Market Data Report provides a comprehensive market model and 5-year forecast by country and games segment, qualitative and quantitative analysis on gamer demand, behavior, and usage for PC online, mobile and TV-based games, market share estimates for game publishers by platform, and a list of their leading games; and includes a proprietary survey of 1,000+ gamers. 67 slides with 53 data exhibits.
April 2017 |
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2017 China Game Law Primer
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The regulatory landscape is the highest barrier to China’s digital games market. To succeed there you need a market-focused, timely understanding of all regulations and policies. This 107-page FREE report is produced by Pillar Legal in partnership with Niko Partners. GET THE REPORT
April 2017 |
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2016 Southeast Asian Digital Games Market Report, with market size and forecast 2015-2020
View: Table of Contents | Press Release
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A comprehensive report covering the games markets in Indonesia, Malaysia, the Philippines, Singapore, Thailand and Vietnam. Includes data from an online survey of 1,500 gamers in those six countries, a ranking of the leading online game operators with estimated market share, as well as top games on PC and mobile in each country. It also includes country market sizes and five-year forecasts for PC online games by segment, PC online gamers, and mobile games and mobile gamers 2015-2020e. Report includes analysis on gamer behavior, usage platforms, preferences, spending & payments options, and so much more. 124 slides, 144 exhibits.
Price includes Niko’s 2016 SEA eSports Bulletin (see description on the item below). 22 pages, 10 exhibits.
November 2016 |
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Southeast Asian eSports Bulletin 2016
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The market for eSports in Southeast Asia is growing. eSports is a major driver of online gaming, and increasingly mobile gaming in Southeast Asia as well as worldwide. This Southeast Asian eSports Bulletin includes data and analysis of prize pool values and forecast, key tournaments, key game companies and games in the industry, trends, and more.
July/August 2016 |
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2016 Chinese Mobile Games Market Report & 5-Year Forecast
View: Table of Contents | Press Release
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102 slides of data and analysis on Chinese mobile games (including rankings) and mobile devices, mobile gamers preferences and gaming behavior based on multiple proprietary surveys done in country, trends, market size and five-year forecast, regulations, how to enter the market, and more. Includes 65 data exhibits. This report is critical for your understanding of the total available market in China for your mobile game.
September 2016 |
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东南亚电子竞技游戏市场分析
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东南亚的电子竞技游戏市场一直在增长,电子竞技游戏是东南亚乃至全球网络游戏市场和手机游戏市场的主要驱动力。这篇东南亚电子竞技游戏市场分析包括电竞赛事、奖金规模、主要企业和主要电竞游戏的数据、分析、趋势研判等等
2016年8月 |
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2016年中国电视游戏市场报告和5年预测
View: Table of Contents | Press Release
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该报告涵盖游戏主机、主机游戏、智能电视游戏、机顶盒,或给予安卓系统的电视游戏。我们回顾了各公司发布的硬件及游戏销售信息,对玩家和行业高管进行了多次问卷调查和访谈,并且查阅了所有和电视游戏相关的法规,以此对电视游戏玩家、主机游戏玩家、主机游戏和硬件作出市场规模预测和5年预测。该报告共80页,含28张数据表。
2016年7月 |
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2016 Chinese TV-Based Gaming Report
View: Table of Contents | Press Release
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This report covers consoles and console games, Smart TV gaming and OTT, or Android-based, TV gaming. We reviewed company releases regarding sales of hardware and games, did multiple gamer surveys and industry executive interviews, and reviewed all relevant regulations on TV-based gaming to derive our market size and five year forecast for TV gamers, console gamers, games and hardware. It is 80 slides with 28 exhibits.
July 2016 |
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2016年中国PC网络游戏市场报告和预测
View: Table of Contents | Press Release
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这份报告全面覆盖了广阔的中国游戏市场中的PC网络游戏部分,涵盖各个细分市场的市场规模和预测,以及网络游戏玩家人数。我们在报告中讨论趋势,根据多种信息来源进行数据分析,分析游戏排名、政府对外国游戏的授权、经济方面的背景数据、电竞、VR和网吧,还提供领先游戏运营商的市场份额,等等。该报告共99页,含65张数据表。
2016年5月 |
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2016 Chinese PC Online Games Market Report & Forecast
View: Table of Contents | Press Release
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This comprehensive report on the PC online games segments of China’s vast games industry includes a market size and five-year revenue forecast for all online games segments and the number of online gamers. We discuss trends, analysis of our data from various proprietary sources, games rankings, government licenses for foreign games, background economic data, eSports, Virtual Reality, Internet cafes, a review of the market share of the leading game operators, and much more. 99 slides with 65 data exhibits.
May 2016 |
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2015年东南亚游戏市场报告及预测至2019年
View: Table of Contents | Press Release
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这是一份覆盖印度尼西亚、马来西亚、菲律宾、新加坡、泰国和越南游戏市场的全方位报告。报告包括对这六个国家8400名游戏玩家的问卷调查数据、知名网络游戏运营商的预测市场份额排名、以及各国表现最佳的PC和移动游戏。报告还包括各国市场规模和PC网络游戏各细分市场的5年预测,PC网络游戏玩家、移动游戏和移动游戏玩家直至2019年的表现。此外,该报告还提供PC网络游戏ARPU、玩家行为、游戏细分市场收入,等等。报告共96页,含124张图标。
2015年11月 |
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2015 中国移动游戏报告
View: Table of Contents | Press Release
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这份90页的报告针对中国移动游戏(包括排名)、移动设备、手游玩家喜好和行为进行数据分析,数据来自对国家、趋势、市场规模的问卷调查,也参考了法规、行业高管的访谈,等等。报告还包括对于移动社交博彩游戏的专项调查。该报告含57张数据表。对了解整个中国手游市场,这份报告会起到关键作用。
2015年9月 |
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2015年中国电视游戏报告
View: Table of Contents | Press Release
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这份报告涵盖游戏主机、主机游戏、智能电视游戏、以及OOT或安卓电视游戏。我们进行了多项游戏玩家问卷调查、行业高管访谈,通过这些来获得电视游戏玩家、游戏主机玩家、游戏、以及硬件的市场规模和五年预测。该报告有71页PPT,包含35个数据表。
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2015年PC网络游戏市场报告
View: Table of Contents | Press Release
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这份报告很详实地介绍了中国巨大的游戏市场中各细分市场的规模及未来五年预测,也对游戏玩家数量进行了分析预测。报告讨论了市场趋势、分析了来自各种渠道的数据、对重点游戏进行排名、剖析政策法规及经济数据、探讨了电子竞技游戏的发展并对行业领军企业的市场表现进行评述,以及对市场更多角度的判断。本报告99页,共58个图表。
April 2015 |
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