What you’ll learn from this report:

China imports more games from Japan than from any other country. The market for consoles and partnerships between Chinese publishers and Japanese developers has opened up and thus increased the importance of the relationship.

Japan’s domestic games market has become more prominent in the world as it has evolved from a console society to a mobile society, and now is embarking on esports. Meanwhile, China has opened the market for consoles that was closed for 14 years, and has also embraced mobile games. Partnerships between Chinese publishers and Japanese developers, led by Nintendo and Sony, and development efforts by China’s NetEase and others truly learning in Japan about anime and popular art styles, have increased the importance of the bilateral relationship.

This report shows the type of games being successfully licensed in China from Japan, as well as how Chinese games and game development creativity has succeeded in, and learned from, Japan’s market.

中国は他のどの国よりも日本から多くのゲームを輸入している。コンソール市場と中国のパブリッシャーと日本のデベロッパーのパートナーシップが解禁となり、その関係の重要性が増した。

このレポートでは中国でライセンス認可に成功している日本のゲームの種類を示し、さらに中国のゲームとゲーム開発の創造性が日本市場から何を学び、どのように日本で成功を収めているかを検討する。

PUBLISHED FEBRUARY 2020

$2,500

Japanese Language Version

What’s included:

  • Approved games lists
  • Top Japan games and genres in China
  • Top China games and genres in Japan
  • Mobile, PC, and console games
  • The impact of esports and streaming
  • The impact of trends including anime, gacha, ACG, and more
  • How Japanese developers and platforms are succeeding in China
  • How Chinese developers are succeeding in Japan
  • Japan, US, and South Korea approved games in China

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