Asia and MENA combined hold the top position as the largest and most significant regions in the global esports market, contributing to over 56% of the global esports market’s $1.3 billion revenue. Understanding the esports industry in these two emerging regions is crucial, as they not only stand out on their own but also serves as a forecast of the direction of the global esports landscape.
The Esports in Asia and MENA Report is a comprehensive report capturing the thriving esports market in China and other Asian markets, as well as the MENA markets. It covers a wide range of topics on esports to provide a 360⁰ view on esports, such as market size, revenue, growth drivers and trends, game genres, top game titles, teams, tournaments and events, non-team esports organizations, ecosystem and organization structures, communities, collegiate esports, women in esports, livestreaming, and mobile esports.
This is an indispensable resource for those involved in the esports industry: from investors to event sponsors, as well as esports brands, game publishers, tournament organizers, agencies, as well as manufacturers of hardware and peripherals.