What you’ll learn from this report:

Asia and MENA combined hold the top position as the largest and most significant regions in the global esports market, contributing to over 56% of the global esports market’s $1.3 billion revenue. Understanding the esports industry in these two emerging regions is crucial, as they not only stand out on their own but also serves as a forecast of the direction of the global esports landscape.

The Esports in Asia and MENA Report is a comprehensive report capturing the thriving esports market in China and other Asian markets, as well as the MENA markets. It covers a wide range of topics on esports to provide a 360⁰ view on esports, such as market size, revenue, growth drivers and trends, game genres, top game titles, teams, tournaments and events, non-team esports organizations, ecosystem and organization structures, communities, collegiate esports, women in esports, livestreaming, and mobile esports.

This is an indispensable resource for those involved in the esports industry: from investors to event sponsors, as well as esports brands, game publishers, tournament organizers, agencies, as well as manufacturers of hardware and peripherals.



Key takeaways from the analysis:

  • Asia and MENA account for over 56% of the estimated $1.3 billion global esports market 
  • China remains the largest esports market in Asia and MENA with $445 million in esports revenue and an audience of 400.2 million esports fans in 2022 
  • While the esports audience in China declined by 7.8% in 2022, there is a combined 17.4% boom in viewership in the other 10 markets of Asia with strong growth coming from key markets like India, Japan, and SEA. Together with the audience in MENA, there were nearly 742 million esports fans across the two regions last year 
  • Regulation, national excitement, and a shifting investment landscape are the factors with the largest effects on esports markets this year – which are increasingly localized in their patterns of growth 
  • The leading PC esports titles in Asia and MENA are Valorant, Dota 2, and League of Legends, with Apex Legends also seeing impressive growth this year, particularly in Japan 
  • The leading mobile esports titles in Asia and MENA are PUBG Mobile (BGMI/Peacekeeper Elite), League of Legends: Wild Rift, and Mobile Legends: Bang Bang 

Report contents:

  • Executive Summary 
  • Market Model  
  • Drivers and Inhibitors  
  • Revenue and Market Size  
  • Current Trends 
  • Esports in China  
  • Esports in East Asia  
  • Esports in SEA-6  
  • Esports in India  
  • Esports in MENA-3  
  • Appendix (Methodology, Definitions and Glossary)  
  • 71 pages