Indonesia

Niko Partners’ Experience at 2023’s Mobile Legends: Bang Bang M4 World Championship and M Summit

Did you know that esports has entered its golden jubilee this year? It has been 50+ years since the first-ever esports event took place at Stanford University in 1972 when 24 players competed in an Intergalactic Spacewar tournament, and the winner received a year’s subscription to the Rolling Stone magazine. Fast forward to 2023, technological advancement [...]

Indonesia requires formal registration of tech and game companies

The Ministry of Communication and Information Technology of the Republic of Indonesia (Kominfo) had issued regulation no. 5 of 2020 on Penyelenggara Sistem Elektronik Swasta (PSE) or Private Electronic System Providers. The regulation is imposed to local as well as foreign tech enterprises operating in Indonesia, which include game companies, who are (1) providing services within [...]

2022-07-27T07:21:37-07:00July 27th, 2022|Categories: Indonesia, Regulations, Southeast Asia|

Piano Tiles 2, China’s Mobile Games Market, Indonesia and Vietnam Address Violent Games

Piano Tiles 2 One of the World's Leading Games (Thanks to Hong Kong) According to Inside Games Asia, Piano Tiles 2 is now one of the world's most popular mobile games. The game was developed by Clean Master Games, based in Guangzhou, and the sequel was promoted by Cheetah Mobile Inc. after Clean Master Games was [...]

2016-05-03T13:58:53-07:00May 1st, 2016|Categories: China, Indonesia, Mobile Game Industry, Vietnam|

Games are Key to Consoles Succeeding in China

Games are Key to Consoles Succeeding in China Many media outlets around the world picked up Niko Partners' press release on our most recent research report, Chinese TV-based Gaming, as it included our views on the current and future state of console gaming in China. Gamelook's analysis included data from our release and other interesting information. [...]

2015-07-20T16:01:07-07:00July 20th, 2015|Categories: China, Indonesia, NetDragon, Philippines, Singapore|

China’s WeChat Succeeds in Indonesia

Forbes Feature on Garena A good article on history of Garena, Southeast Asia's answer to Tencent and Alibaba, and what brought Forrest Li to found it. Lisa Hanson is quoted in the article as well. Steam's Presence in China Steam Spy's data shows that an average game on Steam sells 320,000 units. Different countries have different [...]

2015-06-29T07:10:20-07:00June 29th, 2015|Categories: Alibaba, Garena, Indonesia, Southeast Asia, Tencent|

Tencent Invests in Glu Mobile

Tencent Invests in Glu Mobile According to Seeking Alpha, "Along with its Q1 results, Glu Mobile has announced that Chinese gaming/messaging giant Tencent investing $126M in the company through the purchase of 21M shares at $6 apiece. Tencent will own approximately 15% of Glu once the deal closes, and Glu will have a $190M cash balance.With [...]

2015-05-02T10:03:15-07:00May 1st, 2015|Categories: Alibaba, China, Indonesia, Tencent|

China’s Three New Free Trade Zones

Valve's Steam in China Valve's Steam entertainment distribution service has gained popularity in China over the past few years. China already ranks 6th worldwide for the number of games owned. The US share of Steam games usage is 18.1%, and China's is 4.0%, according to SteamSpy. SteamSpy lists DotA 2 as the leading game in China. [...]

2015-04-27T13:51:50-07:00April 27th, 2015|Categories: China, Indonesia, Mobile Game Industry|

Shanda Games Going Private

Shanda Games Going Private Shanda Games has announced it will go private, leaving the Nasdaq where it is traded under the symbol GAME. Capitalhold Limited will acquire Shanda at $3.55 per share, valuing the company at $1.9 billion. Giant Interactive went private last year, and Perfect World also plans to go private. This means three of [...]

2015-04-10T16:34:08-07:00April 10th, 2015|Categories: China, Consoles, Indonesia, Shanda|

Foxconn to Buy & Sell Used iPhones in China

Gamers in South Korea Gamelook reported that South Korea has a population of 51,340,000 people, more than 88% of which are active internet users. Some of them even own more than one smartphone, making the user penetration 109%. 32,400,000 people are active mobile internet users, making 63% of total population. The #1 social network app in [...]

2015-04-03T12:18:07-07:00April 3rd, 2015|Categories: China, Consoles, Indonesia, Mobile Game Industry|
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