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India’s ban of Chinese apps and its impacts to the country’s game market

By |2020-09-03T12:08:34-07:00九月 3rd, 2020|Categories: 未分类|

India has banned 177 Chinese mobile apps since June, including key games such as PUBG Mobile, Mobile Legends and Rise of Kingdoms. India’s Ministry of Electronics and Information Technology banned 118 Chinese mobile applications on September 2nd, in addition to the 59 apps that were banned at the end of June. The move comes after rising [...]

Baparekraf Game Prime 2020 Online

By |2020-09-01T08:54:35-07:00九月 1st, 2020|Categories: 未分类|

The biggest game industry event in Indonesia, Baparekraf Game Prime 2020 Online was held last month from August 1-5. The annual event, a collaboration between the Ministry of Tourism and Creative Economy / the Tourism and Creative Economy Agency, the Indonesian Game Association (AGI), and GGWP.ID was held since in 2016 when it was called BEKRAF [...]

China approves 28 new import games, the first batch since March 2020

By |2020-08-06T10:02:24-07:00八月 6th, 2020|Categories: 未分类|

The second batch of import games approved for release in 2020 China’s game regulator, the National Press and Publication Administration (NPPA) has published a second batch of import game licenses on August 6, 2020. This is welcome news for the games industry as the last batch to be approved was in March 2020 and the one [...]

Apple will require ISBNs by July

By |2020-06-24T15:34:36-07:00六月 24th, 2020|Categories: 未分类|

Apple has confirmed that it will require game developers to have a valid ISBN (publishing license number) by June 30, 2020 for all paid games or games that have in-app purchases (IAP) so they can be legally distributed via the China App Store. Games that do not register an ISBN with Apple before this date will [...]

The impact of COVID-19 on India’s game industry

By |2020-06-03T14:59:21-07:00六月 3rd, 2020|Categories: 未分类|

The COVID-19 pandemic and the subsequent country-wide lockdown have affected many facets of the Indian society, including the gaming industry. This article discusses how the pandemic that swept through India has led to both positive and negative outcomes to the gaming industry. Overview of the effect of COVID-19 in general on the Indian economy and society [...]

Watch: Games in China – Demand Doesn’t Cease

By |2020-05-18T17:09:59-07:00四月 29th, 2020|Categories: 未分类|

The Chinese gaming market remains a juggernaut, a place where players are always wanting more to play on their mobile devices and PCs (and yes, even consoles). In this roundtable discussion at GamesBeat Summit 2020 moderated by Lisa Hanson of Niko Partners, we learn more about what's happening in China (before and after COVID-19 hit) with [...]

India Suddenly Clamps Down on FDI from China – What it Means for Indian Video Games Companies and Opportunities for Other Investors

By |2020-04-29T08:45:46-07:00四月 29th, 2020|Categories: 未分类|

In the same week that India hinders Chinese FDI, Facebook signs a massive deal with India tech behemoth RelianceJio Indian foreign direct investment policies (FDI) have changed since Prime Minister Narendra Modi was elected to his second term of office in May 2019, having initially been elected as PM in 2014. Under Mr. Modi, India had [...]

China’s top streaming games and platforms

By |2020-04-06T13:12:34-07:00四月 6th, 2020|Categories: 未分类|

We've just launched our China Games Streaming Tracker. Already one of the most important segments of gaming and esports, streaming has taken on even more prominence due to the coronavirus outbreak. China’s gamers have increased their gaming and streaming time, and esports events have moved from offline to online only. The China Game Streaming Tracker tracks [...]