Changing the Game: Discover How Esports and Gaming Are Redefining Business, Careers, Education, and the Future

Lucy Chow's new book Changing the Game: Discover How Esports and Gaming Are Redefining Business, Careers, Education, and the Future drops on September 27. The book features 34 essays from thought leaders in the gaming industry - including Niko. Niko Partners' Lisa Hanson is the author of the chapter Asia: The Heart of Global Esports and [...]

2022-09-21T09:38:55-07:00September 21st, 2022|Categories: Esports|

China’s three hour rule for young gamers, one year later

September 2022 marks the one-year anniversary of one of China’s strongest youth gamer protection regulations put in place by the National Press and Publication Administration (NPPA). The regulations restricted playing online video games to 8-9pm Friday, Saturday, Sunday and legal holidays, for a total of 3 hours per week only in that time slot, for all [...]

2022-09-15T06:11:19-07:00September 14th, 2022|Categories: Regulations|

Southeast Asia’s Games Market – A Short Guide to One of the Fastest Growing Regions for the Games Industry

This insights article is a collaboration between Niko Partners and gamescom asia. Asian gamers have contributed to the massive growth of the global video games industry. Niko Partners estimates the total mobile and PC game revenue in Asia will reach US$82 billion in 2022, or 55% of the global games market, with at least 1.47 billion [...]

2022-09-14T12:54:51-07:00August 24th, 2022|Categories: Events, Southeast Asia|

India blocks Battlegrounds Mobile India 2 years after banning PUBG Mobile

The Indian government requested Apple and Google to remove Battlegrounds Mobile India (BGMI) from their app stores on July 28th, one year after it launched in the country. Our research shows that the popular battle royale game, published by South Korean firm Krafton, is no longer available for download. The request comes in the wake of [...]

2022-08-03T12:50:36-07:00August 3rd, 2022|Categories: India, Regulations|Tags: , , , , , , |

Indonesia requires formal registration of tech and game companies

The Ministry of Communication and Information Technology of the Republic of Indonesia (Kominfo) had issued regulation no. 5 of 2020 on Penyelenggara Sistem Elektronik Swasta (PSE) or Private Electronic System Providers. The regulation is imposed to local as well as foreign tech enterprises operating in Indonesia, which include game companies, who are (1) providing services within [...]

2022-07-27T07:21:37-07:00July 27th, 2022|Categories: Indonesia, Regulations, Southeast Asia|

The biggest announcement from Not-E3: Xbox and Riot Games partnership

One of the biggest announcements from Not-E3 2022 was a collaboration between Xbox and Riot Games. The two announced a partnership to bring Riot’s biggest titles to Game Pass on PC and mobile this winter. Xbox Game Pass members will be able to play these free to play titles with additional perks unlocked, such as all [...]

2022-06-24T07:09:02-07:00June 24th, 2022|Categories: Consoles, Riot, Xbox|

China’s NPPA issues licenses for 60 games in June 2022

The National Press and Publication Administration (NPPA), the regulatory body governing China’s video game licensing, issued 60 licenses (ISBNs) on June 5, 2022 (Published publicly on June 7). This is the second batch of games to be issued a license after a 263-day long freeze on game approvals which ended in April 2022. This batch, as [...]

2022-06-08T09:12:38-07:00June 8th, 2022|Categories: Regulations|

Esports at the 31st SEA Games

On May 23, the 31st Southeast Asian Games in Hanoi ended with a spectacular light show. (Source: Bernama)   Vietnam hosted the 31st Southeast Asian (SEA) Games in May 2022, the first major in-person sporting event in the region after a two-year hiatus during the COVID-19 pandemic. It was the second time Vietnam has hosted the [...]

2022-06-01T09:38:19-07:00June 1st, 2022|Categories: Esports|

NRTA issues notice on game live streaming in China

China’s National Radio and Television Administration issued a notice on April 12, 2022 (Published April 15), called “Strengthening the Management of Game Live Streaming on Online Audio-Visual Platforms”. The notice states that game live streaming platforms, short video platforms and other types of audio-visual platforms are prohibited from broadcasting video games without having obtained a license [...]

2022-04-19T12:44:55-07:00April 19th, 2022|Categories: Regulations|

A bright note from China – game licensing has resumed

The National Press and Publication Administration (NPPA), the regulatory body governing China’s video game licensing, announced a batch of new licenses, called ISBNs, for 45 domestic games on April 11, 2022. Companies pursuing China’s games market have waited 263 long days since the last batch of ISBNs, which was July 22, 2021. The news of the [...]

2022-04-11T11:39:25-07:00April 11th, 2022|Categories: Regulations|
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