jen

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So far jen has created 165 blog entries.

Elden Ring a hit in China

Niko's China Games Streaming Tracker ranks more than 600 game titles in China based on 6 different metrics. It helps us, and our clients, identify games that are rising (or falling) quickly in the ranks. Elden Ring (From Software of Japan) has demonstrated strong popularity in the first week. Elden Ring ranked #3 on our Niko [...]

2022-03-08T10:31:12-08:00March 8th, 2022|Categories: Uncategorized|

Games and esports join the curriculum in Southeast Asia

Southeast Asia is a fast-growing region for the gaming industry. Niko Partners estimates that total mobile & PC game revenue will reach $6.7 billion in Southeast Asia in 2025, with an estimated CAGR of 7.8% for 2021-2025. Esports is an important segment of the games industry, especially in Southeast Asia where there are over 100 million [...]

2022-03-07T06:05:44-08:00March 7th, 2022|Categories: Education, Esports|

Lunar New Year holiday boosts China’s game streaming views by 24%

The Lunar New Year holiday is when we see the highest demand for gaming in China annually. The beginning of the Year of the Tiger was no different according to data from our China Games Streaming Tracker. According to our tracker, Tencent’s Honor of Kings was the most watched game on Chinese game livestreaming platforms [...]

2022-02-16T07:18:37-08:00February 16th, 2022|Categories: Streaming|

Niko Partners Predictions for the 2022 Asia Games Market 

Niko analysts are dedicated every day to tracking and analyzing all aspects of video games, esports, and streaming in Asia. At the start of each year, we present our predictions for the video game industry in Asia. We have now expanded our coverage to include 14 markets in East Asia, Southeast Asia, Middle East North Africa (aka West Asia North Africa), and South [...]

2022-01-17T05:22:08-08:00January 17th, 2022|Categories: Uncategorized|

Harry Potter: Magic Awakened – What’s behind China’s most successful game launch of the year?

Harry Potter: Magic Awakened, which launched in mainland China (first market worldwide) on iOS, Android, and PC on September 9, 2021 has had the most successful video game launch of this year in the country. Harry Potter: Magic Awakened was developed by NetEase with support from Portkey Games and is an RPG game with card-based combat that takes place in the Harry Potter universe [...]

2021-10-14T12:31:28-07:00October 14th, 2021|Categories: China, NetEase|

Blockchain Gaming and the Rise of Axie Infinity

The Philippines is the surprising hotbed of Axie activity. Blockchain technology has been around since the 1980s, but it has only recently gained widespread attention as a result of the rise in the popularity of cryptocurrency, such as Bitcoin and others. The latest use of blockchain technology is in video game development, what is referred to as blockchain [...]

2021-10-11T09:09:25-07:00October 11th, 2021|Categories: Blockchain gaming, Cryptocurrency, Philippines|

Additional restrictions imposed on Chinese youth gamers

The National Press and Publication Administration (NPPA), the Chinese government regulator for video games, issued a new rule today that emphasizes the restriction of how much time youth gamers are allowed to play. The new rule states that people under 18 years old will be allowed to play online video games only on Friday, Saturday, Sunday [...]

2021-08-30T09:22:12-07:00August 30th, 2021|Categories: Regulations|

Gamers in India shed light on gaming in the pandemic

“We all have been locked up in our homes for a year. Even if there is no lockdown in the city, most of us prefer staying at home because the pandemic is not over yet, and it’s still risky. I guess gaming is good way to make yourself feel positive in these tough times.” - 35 [...]

2021-08-30T07:50:02-07:00August 26th, 2021|Categories: India|

Thanks to Baparekraf Game Prime 2021 for another successful event!

Indonesia's largest game industry event in Indonesia, Baparekraf Games Prime 2021 Online was held from August 2-8, 2021. The annual event, held online due to the ongoing COVID-19 pandemic, was organized by the Ministry of Tourism and Creative Economy/Baparekraf, the Indonesian Game Association (AGI), and GGWP.ID. This year’s event, which carries the theme #MainGameLokal (play local [...]

2021-08-16T15:17:11-07:00August 16th, 2021|Categories: Uncategorized|
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