About jen

This author has not yet filled in any details.
So far jen has created 103 blog entries.
24 11, 2020

The Impact of India’s Ban on Chinese Games 

2020-11-24T10:26:11-08:00November 24th, 2020|Categories: Uncategorized|

Niko Partners has included India in our market coverage for 2 years. This report comments on the current issue of India banning 177 Chinese mobile game apps since June 2020, including very popular titles such as PUBG Mobile, Mobile Legends and Rise of Kingdoms. For more Niko analysis on India’s games market, please see the links [...]

20 11, 2020

Asia-10 games market to pass 826 million gamers and $42 billion in revenue by 2024

2020-11-20T08:01:30-08:00November 20th, 2020|Categories: Uncategorized|

The aggregated value of the games market in Asia-10 is massive, and still growing – by double digits in PC and mobile games. We forecast that Asia will continue with strong growth in PC and mobile gaming for the next 5 years. Data and insights for 2019-2024e are published in new country-level reports on fast growth [...]

20 10, 2020

White paper: telecommunications plays a critical role in the lifecycle of a game

2020-10-20T12:23:49-07:00October 20th, 2020|Categories: Uncategorized|

Many factors can make a game successful – engaging gameplay, enchanting storylines, a sense of community, intense competition – but there’s one important element that’s often less talked about: network infrastructure. It may not be as sexy as gameplay and graphics, but developers and publishers must weigh several key network infrastructure and connectivity considerations, which often [...]

3 09, 2020

India’s ban of Chinese apps and its impacts to the country’s game market

2020-09-03T12:08:34-07:00September 3rd, 2020|Categories: Uncategorized|

India has banned 177 Chinese mobile apps since June, including key games such as PUBG Mobile, Mobile Legends and Rise of Kingdoms. India’s Ministry of Electronics and Information Technology banned 118 Chinese mobile applications on September 2nd, in addition to the 59 apps that were banned at the end of June. The move comes after rising [...]

1 09, 2020

Baparekraf Game Prime 2020 Online

2020-09-01T08:54:35-07:00September 1st, 2020|Categories: Uncategorized|

The biggest game industry event in Indonesia, Baparekraf Game Prime 2020 Online was held last month from August 1-5. The annual event, a collaboration between the Ministry of Tourism and Creative Economy / the Tourism and Creative Economy Agency, the Indonesian Game Association (AGI), and GGWP.ID was held since in 2016 when it was called BEKRAF [...]

6 08, 2020

China approves 28 new import games, the first batch since March 2020

2020-08-06T10:02:24-07:00August 6th, 2020|Categories: Uncategorized|

The second batch of import games approved for release in 2020 China’s game regulator, the National Press and Publication Administration (NPPA) has published a second batch of import game licenses on August 6, 2020. This is welcome news for the games industry as the last batch to be approved was in March 2020 and the one [...]

3 08, 2020

Baparekraf Game Prime 2020 Online, the biggest games industry event in Indonesia is back

2020-08-03T08:11:25-07:00August 3rd, 2020|Categories: Conferences|

The biggest game industry event in Indonesia, Baparekraf Game Prime 2020 Online will take place on August 1-5, 2020. This annual event is a collaboration between the Ministry of Tourism and Creative Economy / Tourism and Creative Economy Agency (Kemenparekraf/Baparekraf), the Indonesian Game Association (AGI), and GGWP.ID. Game Prime began in 2016 when it was called [...]

24 06, 2020

Apple will require ISBNs by July

2020-06-24T15:34:36-07:00June 24th, 2020|Categories: Uncategorized|

Apple has confirmed that it will require game developers to have a valid ISBN (publishing license number) by June 30, 2020 for all paid games or games that have in-app purchases (IAP) so they can be legally distributed via the China App Store. Games that do not register an ISBN with Apple before this date will [...]

3 06, 2020

The impact of COVID-19 on India’s game industry

2020-06-03T14:59:21-07:00June 3rd, 2020|Categories: Uncategorized|

The COVID-19 pandemic and the subsequent country-wide lockdown have affected many facets of the Indian society, including the gaming industry. This article discusses how the pandemic that swept through India has led to both positive and negative outcomes to the gaming industry. Overview of the effect of COVID-19 in general on the Indian economy and society [...]