jen

About jen

This author has not yet filled in any details.
So far jen has created 141 blog entries.
14 10, 2021

Harry Potter: Magic Awakened – What’s behind China’s most successful game launch of the year?

2021-10-14T12:31:28-07:00October 14th, 2021|Categories: China, NetEase|

Harry Potter: Magic Awakened, which launched in mainland China (first market worldwide) on iOS, Android, and PC on September 9, 2021 has had the most successful video game launch of this year in the country. Harry Potter: Magic Awakened was developed by NetEase with support from Portkey Games and is an RPG game with card-based combat that takes place in the Harry Potter universe [...]

11 10, 2021

Blockchain Gaming and the Rise of Axie Infinity

2021-10-11T09:09:25-07:00October 11th, 2021|Categories: Blockchain gaming, Cryptocurrency, Philippines|

The Philippines is the surprising hotbed of Axie activity. Blockchain technology has been around since the 1980s, but it has only recently gained widespread attention as a result of the rise in the popularity of cryptocurrency, such as Bitcoin and others. The latest use of blockchain technology is in video game development, what is referred to as blockchain [...]

30 08, 2021

Additional restrictions imposed on Chinese youth gamers

2021-08-30T09:22:12-07:00August 30th, 2021|Categories: Regulations|

The National Press and Publication Administration (NPPA), the Chinese government regulator for video games, issued a new rule today that emphasizes the restriction of how much time youth gamers are allowed to play. The new rule states that people under 18 years old will be allowed to play online video games only on Friday, Saturday, Sunday [...]

26 08, 2021

Gamers in India shed light on gaming in the pandemic

2021-08-30T07:50:02-07:00August 26th, 2021|Categories: India|

“We all have been locked up in our homes for a year. Even if there is no lockdown in the city, most of us prefer staying at home because the pandemic is not over yet, and it’s still risky. I guess gaming is good way to make yourself feel positive in these tough times.” - 35 [...]

16 08, 2021

Thanks to Baparekraf Game Prime 2021 for another successful event!

2021-08-16T15:17:11-07:00August 16th, 2021|Categories: Uncategorized|

Indonesia's largest game industry event in Indonesia, Baparekraf Games Prime 2021 Online was held from August 2-8, 2021. The annual event, held online due to the ongoing COVID-19 pandemic, was organized by the Ministry of Tourism and Creative Economy/Baparekraf, the Indonesian Game Association (AGI), and GGWP.ID. This year’s event, which carries the theme #MainGameLokal (play local [...]

9 08, 2021

ChinaJoy 2021 report

2021-08-09T13:59:30-07:00August 9th, 2021|Categories: China, Cloud gaming, Esports, Events, Regulations|

The 19th China Digital Entertainment Expo & Conference (ChinaJoy) took place July 30 - August 2, 2021, with a theme “Create Dreams with Technology and Win the Future with Fun.” There were more than 500 exhibitors across the B2B and B2C segments, nearly 30% of which were foreign, that displayed games, hardware, accessories, and new technological [...]

4 08, 2021

Baparekraf Game Prime 2021 Online to be held this week

2021-08-04T14:09:54-07:00August 4th, 2021|Categories: Events, Southeast Asia|

Baparekraf Game Prime (BGP) 2021 is the biggest game exhibition in Indonesia. This annual event is a collaboration between the Ministry of Tourism and Creative Economy/Tourism and Creative Economy Agency, the Indonesian Game Association (AGI) and GGWP.ID. This year, BGP 2021 will be held from August 2-8. 2021 marks the sixth year of the event, and it will continue the legacy of showcasing Indonesian games into the world. The [...]

8 07, 2021

Asia’s “Lying Flat” Generation and How They Could Help to Grow the Region’s Games Market

2021-07-08T15:57:54-07:00July 8th, 2021|Categories: Uncategorized|

In May 2021, after the Chinese government announced the Three-Child Policy aimed to encourage population growth, a segment of the Chinese youth responded in social media by mentioning that they are part of the 躺平 (tang ping, lit. “lying flat” or “lying down”) generation. The term is generally shunned and criticized due to its defeatist undertone, [...]

6 07, 2021

Increased investment in content to drive console market growth in China

2021-07-06T10:37:54-07:00July 6th, 2021|Categories: Uncategorized|

Nintendo, Sony and Microsoft launched their newest generation consoles in China, which is notable given all console hardware and software was banned in the country just seven years ago. According to Niko’s 2021 China Console Games Market Report, the console hardware and software market (legal + grey market) is set to reach $2.5 billion in 2025. [...]