jen

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So far jen has created 98 blog entries.
6 08, 2020

China approves 28 new import games, the first batch since March 2020

2020-08-06T10:02:24-07:00August 6th, 2020|Categories: Uncategorized|

The second batch of import games approved for release in 2020 China’s game regulator, the National Press and Publication Administration (NPPA) has published a second batch of import game licenses on August 6, 2020. This is welcome news for the games industry as the last batch to be approved was in March 2020 and the one [...]

3 08, 2020

Baparekraf Game Prime 2020 Online, the biggest games industry event in Indonesia is back

2020-08-03T08:11:25-07:00August 3rd, 2020|Categories: Conferences|

The biggest game industry event in Indonesia, Baparekraf Game Prime 2020 Online will take place on August 1-5, 2020. This annual event is a collaboration between the Ministry of Tourism and Creative Economy / Tourism and Creative Economy Agency (Kemenparekraf/Baparekraf), the Indonesian Game Association (AGI), and GGWP.ID. Game Prime began in 2016 when it was called [...]

24 06, 2020

Apple will require ISBNs by July

2020-06-24T15:34:36-07:00June 24th, 2020|Categories: Uncategorized|

Apple has confirmed that it will require game developers to have a valid ISBN (publishing license number) by June 30, 2020 for all paid games or games that have in-app purchases (IAP) so they can be legally distributed via the China App Store. Games that do not register an ISBN with Apple before this date will [...]

3 06, 2020

The impact of COVID-19 on India’s game industry

2020-06-03T14:59:21-07:00June 3rd, 2020|Categories: Uncategorized|

The COVID-19 pandemic and the subsequent country-wide lockdown have affected many facets of the Indian society, including the gaming industry. This article discusses how the pandemic that swept through India has led to both positive and negative outcomes to the gaming industry. Overview of the effect of COVID-19 in general on the Indian economy and society [...]

29 04, 2020

Watch: Games in China – Demand Doesn’t Cease

2020-05-18T17:09:59-07:00April 29th, 2020|Categories: Uncategorized|

The Chinese gaming market remains a juggernaut, a place where players are always wanting more to play on their mobile devices and PCs (and yes, even consoles). In this roundtable discussion at GamesBeat Summit 2020 moderated by Lisa Hanson of Niko Partners, we learn more about what's happening in China (before and after COVID-19 hit) with [...]

29 04, 2020

India Suddenly Clamps Down on FDI from China – What it Means for Indian Video Games Companies and Opportunities for Other Investors

2020-04-29T08:45:46-07:00April 29th, 2020|Categories: Uncategorized|

In the same week that India hinders Chinese FDI, Facebook signs a massive deal with India tech behemoth RelianceJio Indian foreign direct investment policies (FDI) have changed since Prime Minister Narendra Modi was elected to his second term of office in May 2019, having initially been elected as PM in 2014. Under Mr. Modi, India had [...]

6 04, 2020

China’s top streaming games and platforms

2020-04-06T13:12:34-07:00April 6th, 2020|Categories: Uncategorized|

We've just launched our China Games Streaming Tracker. Already one of the most important segments of gaming and esports, streaming has taken on even more prominence due to the coronavirus outbreak. China’s gamers have increased their gaming and streaming time, and esports events have moved from offline to online only. The China Game Streaming Tracker tracks [...]

24 03, 2020

Earnings roundup 2019

2020-03-24T18:25:40-07:00March 24th, 2020|Categories: Uncategorized|

2019 was a year of recovery and growth for Chinese game companies Niko Partners reported 2019 China game market revenue of $33.4 billion, up 7.4% YoY. 2019 was a year of recovery for the games industry in China, after a nine month freeze on new game licenses in 2018. Even with stricter regulations introduced, as covered [...]