Daniel Ahmad

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So far Daniel Ahmad has created 7 blog entries.

Will China ban PlayerUnknown’s Battlegrounds?

A recent statement from the China Audio-Video and Digital Publishing association (CADPA) has thrown Playerunknown’s Battlegrounds into the spotlight with many speculating that the game could be banned in China. After careful review, we believe that the CADPA statement isn’t what it appears to be. Playerunknown’s Battlegrounds (PUBG), developed by South Korean games company Bluehole, launched [...]

2018-06-01T12:19:55-07:00October 31st, 2017|Categories: Uncategorized|

Honor of Kings Restricts Play for Minors

The largest games company in the world, Tencent has been making headlines recently due to continued investment in overseas and domestic games companies, its ever-growing market cap, and the hit mobile game Honor of Kings. This July, Tencent introduced restrictions on Honor of Kings players under 12 years old, restricting them to only one hour of [...]

2017-08-14T10:21:18-07:00July 11th, 2017|Categories: China, Honor of Kings|

Niko Partners and Sensor Tower Collaborate to Deliver Unmatched Asian Mobile Gaming Insights

We’re pleased to announce our partnership with Sensor Tower, a leading app data provider whose estimates are trusted by the world’s top grossing mobile game publishers. We’ve already incorporated Sensor Tower’s data as one of our sources for our newly released China Digital Games Market Data Report, which provides a comprehensive market model and 5-year forecast by [...]

2017-06-01T10:50:58-07:00June 1st, 2017|Categories: Mobile Games|

Sony PlayStation in China – Two Years In

Sony has just celebrated its second year of selling the PlayStation 4 in China. The console originally launched in China mainland back in March 2015 and since then, Sony and rival Microsoft have been trying to grow the appeal of consoles in the country. With a population of over 1.3 billion, one may think that it [...]

2017-05-17T14:48:54-07:00May 17th, 2017|Categories: Consoles, Niko Analysis|

China’s Symbiotic PC & Mobile Games Markets

A notable trend in China’s digital games market is successful PC to mobile game adaptations. What we have seen is that hardcore PC-based MMORPGs, for the most part, have been relaunched as mobile games, and this is a trend that is relevant in 2017. Most of the Top 10 grossing mobile games on the iOS chart [...]

2017-05-12T09:50:05-07:00May 8th, 2017|Categories: China, Mobile Games, PC Games|Tags: , , |

Honor of Kings dominates mobile esports in China

Tencent has launched its biggest esports competition for Honor of Kings in 2017, the King Pro League. The 2017 season follows in the footsteps of the 2016 season which was watched by more than 70 million people. Tencent is aiming to build a better esports ecosystem allowing for more teams, more players, increased marketing, celebrity hosts [...]

2017-04-26T13:37:41-07:00April 26th, 2017|Categories: China, Esports, Mobile Games, Tencent|Tags: , , , |

Tencent Maintains Global Gaming Dominance Thanks to League of Legends & Honor of Kings

Tencent had a record year in 2016 as it saw game revenues increase 25% YoY to 70,844 million RMB / $10.2 billion USD. This makes Tencent the world’s largest games company for the fourth year in a row and it’s worth bearing in mind that the $10.2 billion number doesn’t include revenues generated by Supercell who [...]

2017-04-13T11:06:06-07:00April 13th, 2017|Categories: China, Niko Analysis, Tencent|Tags: , , , |
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