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About Cristian Agafitei

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So far Cristian Agafitei has created 181 blog entries.

Impact of eSports on China & SE Asia

MIIT's Goals for China China's Ministry of Industry and Information Technology (MIIT) announced three major goals that need to be achieved by the end of 2017: 1. All households in cities should have access to 100M internet provided by optical fiber, and all cities and countryside should be covered by 4G internet; 2. The average broadband [...]

2015-06-03T17:02:28-07:00May 23rd, 2015|Categories: China, Esports, Singapore, Southeast Asia|

Tencent Invests in Glu Mobile

Tencent Invests in Glu Mobile According to Seeking Alpha, "Along with its Q1 results, Glu Mobile has announced that Chinese gaming/messaging giant Tencent investing $126M in the company through the purchase of 21M shares at $6 apiece. Tencent will own approximately 15% of Glu once the deal closes, and Glu will have a $190M cash balance.With [...]

2015-05-02T10:03:15-07:00May 1st, 2015|Categories: Alibaba, China, Indonesia, Tencent|

China’s Three New Free Trade Zones

Valve's Steam in China Valve's Steam entertainment distribution service has gained popularity in China over the past few years. China already ranks 6th worldwide for the number of games owned. The US share of Steam games usage is 18.1%, and China's is 4.0%, according to SteamSpy. SteamSpy lists DotA 2 as the leading game in China. [...]

2015-04-27T13:51:50-07:00April 27th, 2015|Categories: China, Indonesia, Mobile Game Industry|

Clash of Clans in China

Clash of Clans in China Read Lisa Hanson's latest post on Forbes.com regarding Clash of Clans and possible reasons for its success in China: Did you happen to see Liam Neeson's Super Bowl commercial for Clash of Clans? The numbers say you probably did. The one-minute spot featured the gravel-voiced Irish thespian self-parodying his popular character [...]

2015-04-20T06:47:59-07:00April 20th, 2015|Categories: Alibaba, China, Esports, Philippines, Tencent|

Shanda Games Going Private

Shanda Games Going Private Shanda Games has announced it will go private, leaving the Nasdaq where it is traded under the symbol GAME. Capitalhold Limited will acquire Shanda at $3.55 per share, valuing the company at $1.9 billion. Giant Interactive went private last year, and Perfect World also plans to go private. This means three of [...]

2015-04-10T16:34:08-07:00April 10th, 2015|Categories: China, Consoles, Indonesia, Shanda|

Foxconn to Buy & Sell Used iPhones in China

Gamers in South Korea Gamelook reported that South Korea has a population of 51,340,000 people, more than 88% of which are active internet users. Some of them even own more than one smartphone, making the user penetration 109%. 32,400,000 people are active mobile internet users, making 63% of total population. The #1 social network app in [...]

2015-04-03T12:18:07-07:00April 3rd, 2015|Categories: China, Consoles, Indonesia, Mobile Game Industry|

Tencent Profits at $4B for 2014

Sony PS4 & Vita Launched in China Sony PS4 and PS Vita were launched in China on March 20, 2015 after a 2-month delay. The price point of the devices is slightly lower than that of Xbox One, but specials exist for Xbox One too making it competitive in some situations. There remains a question of [...]

2015-03-30T11:42:43-07:00March 30th, 2015|Categories: Consoles, Indonesia, Singapore, Tencent|

Forbes column: Garena and Tencent Shine a Light on Southeast Asia’s Booming Digital Games Market

Although it may not have the international name recognition of Google or Facebook, Tencent is an industry titan. The company, headquartered in Shenzhen, China and publicly traded on the Hong Kong Stock Exchange for a decade, was valuedat just over US$150 billion last year. It was also the fifth-largest Internet company in the world and the [...]

2015-03-27T14:54:11-07:00March 27th, 2015|Categories: China, Forbes Column, Southeast Asia, Tencent|
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