Tencent now owns 21.5 percent of Glu Mobile Inc., producer of several top celebrity themed games like Kim Kardashian: Hollywood. Tencent may engage this partnership to launch free-to-play mobile first-person shooter game WeFire in the US and Europe, following strong performances in China, Taiwan, Korea, Thailand and Vietnam since the game’s January 8th launch. Glu now joins the growing list of Tencent’s foreign subsidiaries (primarily based in the US), including Epic Games, Riot Games and Pocket Gems.
App Annie released a list of 2015’s top publishers by revenue, in the form of a deck of 52 cards, representing the top 52 publishers. Because App Annie doesn’t have China’s Android data, Chinese publishers were at a disadvantage in this ranking. However, 9 Chinese publishers were still listed in this ranking, one more compared with the 2014 ranking. Chinese companies that appeared in the top 52 are: Tencent (#5), IGG (#34), Happy Elements (#42), Kunlun (#44), Duoyi (#48), Longtu (#50) and Kai-ying (#51). China and Japan occupied almost half of the spots together, with Asia-Pacific leading the way in terms of the geographical breakdown.
Supercell is seeing success all over the globe with their latest mobile game, Clash Royale. The game is already on the top of the charts for iOS in the US and Supercell is stating that their daily active users count has hit 100 million. The Chinese android version won’t launch until April, as we noted a few weeks ago, but we anticipate Kunlun Wanwei to see a similar trend in China with the game’s meteoric rise in other countries based on the past success of Clash of Clans.
Congratulations to Oasis Games for being the first Chinese developer to develop a Playstation 4 game entirely in China. Koi will release sometime in 2016 and will allow players to purify a koi fish pond using puzzles.
According to Technavio, a market research company that covers many different topics, there are four main factors that are going to drive consumer electronics in China: the Chinese government issuing 4G licenses, the ban on gaming consoles being lifted, rising disposable income, and the declining average sale price (ASP) of tablets and smartphones.
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