Individual Reports:
2017 China Digital Games Market Data Report View: Table of Contents | Press Release

The 2017 China Digital Games Market Data Report provides a comprehensive market model and 5-year forecast by country and games segment, qualitative and quantitative analysis on gamer demand, behavior, and usage for PC online, mobile and TV-based games, market share estimates for game publishers by platform, and a list of their leading games; and includes a proprietary survey of 1,000+ gamers. 67 slides with 53 data exhibits.

April 2017
2017 China Game Law Primer

The regulatory landscape is the highest barrier to China’s digital games market. To succeed there you need a market-focused, timely understanding of all regulations and policies. This 107-page FREE report is produced by Pillar Legal in partnership with Niko Partners. GET THE REPORT

April 2017
2016 Southeast Asian Digital Games Market Report, with market size and forecast 2015-2020 View: Table of Contents | Press Release

A comprehensive report covering the games markets in Indonesia, Malaysia, the Philippines, Singapore, Thailand and Vietnam. Includes data from an online survey of 1,500 gamers in those six countries, a ranking of the leading online game operators with estimated market share, as well as top games on PC and mobile in each country. It also includes country market sizes and five-year forecasts for PC online games by segment, PC online gamers, and mobile games and mobile gamers 2015-2020e. Report includes analysis on gamer behavior, usage platforms, preferences, spending & payments options, and so much more. 124 slides, 144 exhibits.

Price includes Niko’s 2016 SEA eSports Bulletin (see description on the item below). 22 pages, 10 exhibits.

November 2016
Southeast Asian eSports Bulletin 2016

The market for eSports in Southeast Asia is growing.  eSports is a major driver of online gaming, and increasingly mobile gaming in Southeast Asia as well as worldwide. This Southeast Asian eSports Bulletin includes data and analysis of prize pool values and forecast, key tournaments, key game companies and games in the industry, trends, and more.

July/August 2016
2016 Chinese Mobile Games Market Report & 5-Year Forecast View: Table of Contents | Press Release

102 slides of data and analysis on Chinese mobile games (including rankings) and mobile devices, mobile gamers preferences and gaming behavior based on multiple proprietary surveys done in country, trends, market size and five-year forecast, regulations, how to enter the market, and more. Includes 65 data exhibits. This report is critical for your understanding of the total available market in China for your mobile game.

September 2016
2016 Chinese TV-Based Gaming Report View: Table of Contents | Press Release

This report covers consoles and console games, Smart TV gaming and OTT, or Android-based, TV gaming. We reviewed company releases regarding sales of hardware and games, did multiple gamer surveys and industry executive interviews, and reviewed all relevant regulations on TV-based gaming to derive our market size and five year forecast for TV gamers, console gamers, games and hardware. It is 80 slides with 28 exhibits.

July 2016
2016 Chinese PC Online Games Market Report & Forecast View: Table of Contents | Press Release

This comprehensive report on the PC online games segments of China’s vast games industry includes a market size and five-year revenue forecast for all online games segments and the number of online gamers. We discuss trends, analysis of our data from various proprietary sources, games rankings, government licenses for foreign games, background economic data, eSports, Virtual Reality, Internet cafes, a review of the market share of the leading game operators, and much more. 99 slides with 65 data exhibits.

May 2016