15 09, 2017

Malaysia blocks Steam, Esports’ glass ceiling, Perfect World to host DOTA 2 minor

2017-09-18T21:24:47+00:00 September 15th, 2017|Categories: Uncategorized|

Malaysia blocks Steam for a day Malaysia blocked Steam on September 8th for 24 hours over a controversial game that was published to the store. Fight of Gods, published by PQube games, features religious figures such as Jesus and Buddha fighting each other. Malaysian officials said the game would disrupt religious harmony in the country and [...]

7 09, 2017

China bans ICOs, Apple accepts WeChat Pay, the key to Honor of Kings success

2017-09-11T13:18:48+00:00 September 7th, 2017|Categories: China, eSports, Honor of Kings, Mobile Games, NetEase, Perfect World, Uncategorized|

China bans fundraising through ICOs China has banned and made illegal the practice of raising funds through digital token based initial coin offerings (ICO). The rise of cryptocurrencies has led to $2.2 billion having been raised through ICOs this year alone. Chinese regulators have described initial coin offerings as “a form of unapproved illegal public financing” [...]

17 11, 2016

One Company’s Obsessive Quest to Crack China’s $8 Billion Mobile Games Industry

2017-03-06T20:30:51+00:00 November 17th, 2016|Categories: Uncategorized|

One Company's Obsessive Quest to Crack China's $8 Billion Mobile Games Industry The founders of smartphone games studio Dots are determined to break into China's lucrative, maddening market. If China doesn't break them first. Read more about Dots' adventure into China in this latest article from Inc., including quotes from Niko's Lisa Hanson. The article is [...]

6 07, 2016

Digital Content Regulators Clamp Down on Mobile Games Across Asia

2017-01-15T14:38:57+00:00 July 6th, 2016|Categories: Uncategorized|

Originally published on Forbes. The Chinese government is taking up new regulatory measures to root out what it deems as “undesirable” content in mobile games. The new rules are the latest in a series of recent widespread, government-led efforts to tighten restrictions on a broad range of online content across Southeast Asia and China — pointing to [...]

25 08, 2015

Educating the Next Generation of the Digital Games Industry

2015-08-28T13:30:32+00:00 August 25th, 2015|Categories: Uncategorized|

Niko Partners recently had the opportunity to provide academic research assistance to Ahmed Agung Faisal, an ambitious young student in the Social and Politics Faculty studying International Relations at Jember University (UNEJ, Universitas Jember) in Jember Town, East Java Indonesia. His “skripsi” (final thesis) is entitled China Government Policy in the Gaming Industry. In doing his [...]

24 03, 2015

Free report: Regulation of China’s Video Game Industry

2015-03-24T19:00:39+00:00 March 24th, 2015|Categories: Uncategorized|

Niko Partners collaborates with Pillar Legal for the coverage of regulatory ins sues facing the Chinese digital games industry. Pillar Legal published the third edition of the “Legal Primer: Regulation of China’s Video Game Industry,” in January 2015. The first edition was released in 2010 and the second edition in 2012. You may download the full [...]

26 11, 2014

New i-Cafe and Internet Policies in China

2014-11-26T13:52:28+00:00 November 26th, 2014|Categories: Uncategorized|

New i-Cafe and Internet Policies China's Ministry of Culture, Business Administration Department, Ministry of Public Security, Ministry of Industry, jointly issued a "Notice of strengthening law enforcement supervision, improving management polices, promoting the health and orderly development of the Internet service." Meanwhile, the Ministry of Culture also issued "Views about promoting Internet service industry transformation and [...]

26 01, 2014

Niko News roundup: China internet user base hits 618MM, online anonymity limited

2014-01-26T15:58:36+00:00 January 26th, 2014|Categories: Uncategorized|

TENCENT RELEASES MOBILE PLATFORM Tencent recently announced it will combine previously separate mobile app publishing platforms into one unified platform with variable rates of revenue share to developers depending on the level of service provided by Tencent. This unified platform will directly feed apps into Tencent's "Yingyongbao" mobile app store, which is the company's central app [...]

12 11, 2013

South Korea is Now a Credit Card Nation

2013-11-16T09:57:09+00:00 November 12th, 2013|Categories: Uncategorized|

An interesting article in Business Week discusses how South Korea transformed from a nation of savers to a nation of spenders, with 5 credit cards per capita according to the Bank of Korea. Savings dropped to 3.4% and the country spends heavily on credit cards now. China has very low credit card usage but with the [...]