Uncategorized

22 02, 2019

2019 Predictions for the Asia Games Market

2019-02-22T19:01:50-08:00February 22nd, 2019|Categories: Uncategorized|

Originally published at GameDaily.biz In celebration of 17 years of delivering market intelligence on the Chinese and Greater Southeast Asian digital games industry, we’ve put together 17 predictions for the industry in 2019. You can also check up on how we did with our predictions for 2018 here. 1. China and Greater Southeast Asia (GSEA) will be [...]

18 02, 2019

Tencent’s Live Streaming Notice

2019-02-18T17:59:00-08:00February 18th, 2019|Categories: Uncategorized|

Tencent Games announced a plan to standardise the behaviour of anchors on live streaming platforms. The move comes after regulators have intensified supervision of the live streaming industry in the past year. As an online games operator, Tencent is assuming responsibility for the game content and responsibility for the anchors’ compliance in promoting the game on [...]

13 02, 2019

Gaming Addiction in China

2019-02-13T08:06:03-08:00February 13th, 2019|Categories: Uncategorized|

This article is a short excerpt from our most recent Asia Trends Report. Niko's Asia Trends Report is subscription based, timely, in-depth analysis of the market’s most important topics as they happen. Past notes have included topics such as regulatory landscape changes, how the next 150 million mobile gamers will enter China’s mobile games market, analysis [...]

25 01, 2019

Tencent, NetEase and Perfect World included in January approval list

2019-01-25T07:51:03-08:00January 25th, 2019|Categories: Uncategorized|

China’s new gaming regulator, the State Administration of Press and Publication (SAPP), released today a list of digital games that have been granted a license for publication. Tencent, NetEase and Perfect World have titles in this list, which is the 4th batch of licenses since December 19, 2018 which licensing resumed after a 9-month ban.   [...]

7 01, 2019

How Chinese and American gamers differ

2019-02-22T18:49:55-08:00January 7th, 2019|Categories: Uncategorized|

This article by Nick Yee of Quantic Foundry was originally published at VentureBeat, and with further statistical detail, at Quantic Foundry.  Since the beginning of 2018, Quantic Foundry and Niko Partners have been working together on a series of survey-based projects. Niko Partners is a market research and consulting firm covering the games markets in Asia. In one of [...]

7 01, 2019

2018’s most popular articles and analysis

2019-01-07T14:52:36-08:00January 7th, 2019|Categories: Uncategorized|

Since 2002, Niko Partners been publishing reports, analysis, and articles about the China and Greater Southeast Asia games markets. We’ve put together this list of our most popular analysis of 2018, organized by topic. You can also check our blog for frequent industry updates, articles and analysis, and subscribe to our free newsletter for each week’s [...]

11 12, 2018

A new Online Game Ethics Committee is formed in China

2018-12-11T20:00:20-08:00December 11th, 2018|Categories: Uncategorized|

An Online Game Ethics Committee has been established in Beijing under the guidance of the Publicity Department of the Central Committee of the Communist Party of China (CCPD). The newly established committee is formed of game experts and scholars who will evaluate whether certain games abide by the social values that China holds dear. China’s state [...]

5 12, 2018

Tencent and NetEase Q3 results support Niko forecast for 2018

2018-12-07T09:07:02-08:00December 5th, 2018|Categories: Uncategorized|

Tencent and NetEase are the two largest games companies in China, accounting for more than 70% total games revenue generated domestically. Each company recently posted earnings for the first nine months of 2018. Since April, there has been a temporary game license approval freeze in China, which has had an impact on the entire games industry. [...]

15 11, 2018

China games revenue projections revised downward due to China’s game approval freeze

2018-11-15T08:25:33-08:00November 15th, 2018|Categories: Uncategorized|

Niko Partners has published an updated market model and 5-year forecast through 2022 for China’s PC Online and Mobile games market in Mainland China. 2018 games revenue has been adjusted downwards due to the ongoing temporary game approval freeze that started in April 2018. We now project total games revenue in China to reach $30.8 billion [...]

5 11, 2018

Tencent rolls out real name identity system nationwide to combat game addiction among minors

2018-11-05T13:03:48-08:00November 5th, 2018|Categories: Uncategorized|

Tencent, the largest games company in the world, is introducing a new real name identity system that will make it mandatory for players of its hit MOBA, Honor of Kings, to verify their age before logging in. The system has been put in place to easily identify players under the age of 18 and apply restrictions [...]