Mobile Game Industry

10 06, 2017

Niko News: Blizzard Selling Overwatch Credits in China

2017-06-19T11:21:06+00:00 June 10th, 2017|Categories: Consoles, Mobile Game Industry, Niko News|

Blizzard Selling Overwatch Credits in China In accordance with the new regulations in China that require online game operators to disclose probability rates for random-chance loot boxes, Blizzard (through their JV with NetEase) announced their probability data. However, they are now taking a step beyond this effort and no longer selling loot boxes. Instead, in a [...]

23 11, 2016

NetEase Challenges Tencent’s Stronghold On Mobile Publishing

2017-03-06T20:30:51+00:00 November 23rd, 2016|Categories: China, Mobile Game Industry, NetEase, Tencent, Xiaomi|

NetEase Challenges Tencent's Stronghold On Mobile Publishing According to App Annie, NetEase has now replaced Tencent as the top mobile publisher by revenue worldwide as the company's apps continue to grow in China. "The big reason here for NetEase's surge is that it has the top two most lucrative games worldwide with the card-battling Onmyoji game [...]

7 11, 2016

Alibaba Reorganizes Entertainment Business

2017-01-15T14:38:55+00:00 November 7th, 2016|Categories: Alibaba, eSports, Forbes Column, Mobile Game Industry, Mobile Games|

Alibaba Reorganizes Entertainment Business Alibaba Holdings Group Ltd. is undergoing consolidation of their entertainment efforts by rounding up Youku Tudou Inc., UCWeb Inc., Alibaba Pictures Group Ltd, and company's sports, games, literature, music and digital entertainment divisions into a single group. There will also be a $10 billion yuan ($1.48 billion USD) fund for new projects [...]

29 10, 2016

China’s iOS App Store Overtakes US in Spending

2017-01-15T14:38:55+00:00 October 29th, 2016|Categories: China, Consoles, eSports, Mobile Game Industry, Mobile Games, Philippines|

China's iOS App Store Overtakes US in Spending Mobile analytics firm App Annie said that Chinese consumers spent USD 1.7 billion on Apple-sanctioned mobile apps in the third quarter, or about 15% higher than the nearly USD 1.45 billion spent by Americans during the same period. This is particularly remarkable considering the new regulations requiring licenses [...]

9 10, 2016

Jagex is Now Part of a Chinese Company

2017-01-15T14:38:55+00:00 October 9th, 2016|Categories: China, eSports, Mobile Game Industry, Mobile Games|

Jagex is Now Part of a Chinese Company Zhongji Holding was listed on the Chinese Stock Market this past week, and subsequently bought 51% of Hongtou, the investor that acquired Jagex back in July of this year. Zhongji Holding will then purchase the remaining 49% of Hongtou during the next 12 months. Jagex was previously the [...]

3 10, 2016

Wanda Goes Head-to-Head with Disney

2017-01-15T14:38:55+00:00 October 3rd, 2016|Categories: Consoles, Mobile Game Industry, NetEase|

Blizzard & NetEase Renew Their Partnership Blizzard and NetEase will be entering their ninth year of partnering together to bring Blizzard's popular games to Chinese audiences. These games include World of Warcraft, StarCraft II, Diablo III, Hearthstone, Heroes of the Storm, and Overwatch. The9, the operator who previously held the contract with Blizzard to bring their [...]

25 09, 2016

SAPPRFT Delayed Date for Licenses on Mobile Games Under New Regulations

2017-01-15T14:38:55+00:00 September 25th, 2016|Categories: China, Mobile Game Industry, The9|

Happy Mid-Autumn Festival! This past weekend, September 15th through the 18th, China celebrated its Mid-Autumn Festival. This annual festival is held on the 15th day of the 8th month of the lunar calendar with full moon at night. We hope you all got to enjoy a mooncake or two! The9 Obtains Rights for a Crossfire Mobile [...]

12 09, 2016

Battle of social networks in China

2017-01-15T14:38:56+00:00 September 12th, 2016|Categories: China, Mobile Game Industry, Southeast Asia, Tencent, Vietnam|

Battle of Social Networks in China According to an article on InsideGamesAsia, there are many social networks in Asia whose popularity changes by country. Wechat from Tencent essentially owns China's social network market. In Japan and Taiwan, Line is known to be the primary social app, while Kakaotalk has been stubbornly clenching onto its throne in [...]

22 08, 2016

Mobile Game Emulators in China

2017-01-15T14:38:56+00:00 August 22nd, 2016|Categories: China, eSports, Forbes Column, Mobile Game Industry, Tencent|

Mobile Game Emulators in China When mobile games started to gain popularity a few years ago they were almost entirely casual games, such as puzzle or kids games. In the past year or two the market has embraced mid-core and hard-core mobile games, such as RPGs or strategy titles. This has led to mid-core and hard-core [...]

3 08, 2016

Chinese Mobile Gamers Are Ready To ‘Pokémon GO’!

2017-10-06T10:23:18+00:00 August 3rd, 2016|Categories: China, Mobile Game Industry|

Originally published on Forbes. With all of the news about Pokémon GO, the instant mega-hit mobile game by Niantic Studios (funded by The Pokemon Company, Google, and Nintendo), it seemed obvious to take a look at the use of the game in the world’s biggest gaming market: China. According to Niko Partners estimates, approximately 420 million [...]