Mobile Game Industry

Niko News: Blizzard Selling Overwatch Credits in China

By | June 10th, 2017|Categories: Consoles, Mobile Game Industry, Niko News|

Blizzard Selling Overwatch Credits in China In accordance with the new regulations in China that require online game operators to disclose probability rates for random-chance loot boxes, Blizzard (through their JV with NetEase) announced their probability data. However, they are now taking a step beyond this effort and no longer selling loot boxes. Instead, in a [...]

NetEase Challenges Tencent’s Stronghold On Mobile Publishing

By | November 23rd, 2016|Categories: China, Mobile Game Industry, NetEase, Tencent, Xiaomi|

NetEase Challenges Tencent's Stronghold On Mobile Publishing According to App Annie, NetEase has now replaced Tencent as the top mobile publisher by revenue worldwide as the company's apps continue to grow in China. "The big reason here for NetEase's surge is that it has the top two most lucrative games worldwide with the card-battling Onmyoji game [...]

Alibaba Reorganizes Entertainment Business

By | November 7th, 2016|Categories: Alibaba, eSports, Forbes Column, Mobile Game Industry, Mobile Games|

Alibaba Reorganizes Entertainment Business Alibaba Holdings Group Ltd. is undergoing consolidation of their entertainment efforts by rounding up Youku Tudou Inc., UCWeb Inc., Alibaba Pictures Group Ltd, and company's sports, games, literature, music and digital entertainment divisions into a single group. There will also be a $10 billion yuan ($1.48 billion USD) fund for new projects [...]

China’s iOS App Store Overtakes US in Spending

By | October 29th, 2016|Categories: China, Consoles, eSports, Mobile Game Industry, Mobile Games, Philippines|

China's iOS App Store Overtakes US in Spending Mobile analytics firm App Annie said that Chinese consumers spent USD 1.7 billion on Apple-sanctioned mobile apps in the third quarter, or about 15% higher than the nearly USD 1.45 billion spent by Americans during the same period. This is particularly remarkable considering the new regulations requiring licenses [...]

Jagex is Now Part of a Chinese Company

By | October 9th, 2016|Categories: China, eSports, Mobile Game Industry, Mobile Games|

Jagex is Now Part of a Chinese Company Zhongji Holding was listed on the Chinese Stock Market this past week, and subsequently bought 51% of Hongtou, the investor that acquired Jagex back in July of this year. Zhongji Holding will then purchase the remaining 49% of Hongtou during the next 12 months. Jagex was previously the [...]

Wanda Goes Head-to-Head with Disney

By | October 3rd, 2016|Categories: Consoles, Mobile Game Industry, NetEase|

Blizzard & NetEase Renew Their Partnership Blizzard and NetEase will be entering their ninth year of partnering together to bring Blizzard's popular games to Chinese audiences. These games include World of Warcraft, StarCraft II, Diablo III, Hearthstone, Heroes of the Storm, and Overwatch. The9, the operator who previously held the contract with Blizzard to bring their [...]

SAPPRFT Delayed Date for Licenses on Mobile Games Under New Regulations

By | September 25th, 2016|Categories: China, Mobile Game Industry, The9|

Happy Mid-Autumn Festival! This past weekend, September 15th through the 18th, China celebrated its Mid-Autumn Festival. This annual festival is held on the 15th day of the 8th month of the lunar calendar with full moon at night. We hope you all got to enjoy a mooncake or two! The9 Obtains Rights for a Crossfire Mobile [...]

Battle of social networks in China

By | September 12th, 2016|Categories: China, Mobile Game Industry, Southeast Asia, Tencent, Vietnam|

Battle of Social Networks in China According to an article on InsideGamesAsia, there are many social networks in Asia whose popularity changes by country. Wechat from Tencent essentially owns China's social network market. In Japan and Taiwan, Line is known to be the primary social app, while Kakaotalk has been stubbornly clenching onto its throne in [...]

Chinese Mobile Gamers Are Ready To ‘Pokémon GO’!

By | August 3rd, 2016|Categories: China, Mobile Game Industry|

Originally published on Forbes. With all of the news about Pokémon GO, the instant mega-hit mobile game by Niantic Studios (funded by The Pokemon Company, Google, and Nintendo), it seemed obvious to take a look at the use of the game in the world’s biggest gaming market: China. According to Niko Partners estimates, approximately 420 million [...]