2018’s most popular articles and analysis

Since 2002, Niko Partners been publishing reports, analysis, and articles about the China and Greater Southeast Asia games markets. We’ve put together this list of our most popular analysis of 2018, organized by topic. You can also check our blog for frequent industry updates, articles and analysis, and subscribe to our free newsletter for each week’s [...]

2019-01-07T14:52:36+00:00 January 7th, 2019|Categories: Uncategorized|

A new Online Game Ethics Committee is formed in China

An Online Game Ethics Committee has been established in Beijing under the guidance of the Publicity Department of the Central Committee of the Communist Party of China (CCPD). The newly established committee is formed of game experts and scholars who will evaluate whether certain games abide by the social values that China holds dear. China’s state [...]

2018-12-11T20:00:20+00:00 December 11th, 2018|Categories: Uncategorized|

Tencent and NetEase Q3 results support Niko forecast for 2018

Tencent and NetEase are the two largest games companies in China, accounting for more than 70% total games revenue generated domestically. Each company recently posted earnings for the first nine months of 2018. Since April, there has been a temporary game license approval freeze in China, which has had an impact on the entire games industry. [...]

2018-12-07T09:07:02+00:00 December 5th, 2018|Categories: Uncategorized|

China games revenue projections revised downward due to China’s game approval freeze

Niko Partners has published an updated market model and 5-year forecast through 2022 for China’s PC Online and Mobile games market in Mainland China. 2018 games revenue has been adjusted downwards due to the ongoing temporary game approval freeze that started in April 2018. We now project total games revenue in China to reach $30.8 billion [...]

2018-11-15T08:25:33+00:00 November 15th, 2018|Categories: Uncategorized|

An update on China’s games licensing freeze

China’s digital games market has endured a temporary game licensing freeze since April 2018, which we explained in our blog post published on September 17, 2018. The cause is regulatory agency restructuring, and it has impacted all game companies operating in China. Tencent, previously a top 5 internet company globally by market cap, has lost over [...]

2018-10-24T09:49:35+00:00 October 24th, 2018|Categories: Uncategorized|

Livestreaming games in China

This article is a short excerpt from one of our Research Notes. Research Notes are timely, in-depth analysis of the market’s most important topics as they happen. Past notes have included topics such as regulatory landscape changes, how the next 150 million mobile gamers will enter China’s mobile games market, analysis of games or genres and [...]

2018-10-19T08:27:25+00:00 October 18th, 2018|Categories: Uncategorized|

Esports in Asia, and what it means for the West – a free report

Esports is competitive gaming, by professional or amateur gamers. Alongside the competitions, which are typically in the form of tournaments, an ecosystem has spawned to support esports. This includes venue infrastructure, tournament organization, sponsors and advertising, chat tools, networking, team management, branded apparel and gaming hardware devices and accessories, video streaming, and more. Esports is the [...]

2018-09-26T16:36:28+00:00 September 26th, 2018|Categories: Uncategorized|

China’s temporary game approval freeze – your questions answered

China is the largest games market in the world but has been hit by a temporary game approval freeze that has limited the number of new games being released this year. In addition, new regulations may be introduced that could lead to fewer games being approved for distribution in the future. China’s government is also taking [...]

2018-09-19T19:52:06+00:00 September 17th, 2018|Categories: Uncategorized|

A new notice from China’s Ministry of Education, and its impact on games

On August 30th 2018 the Ministry of Education issued a new notice aimed at preventing myopia, or near-sightedness, among children and adolescents. The notice also listed recommendations for regulatory bodies to carry out. The notice was issued because the increase in gaming and internet use among minors may be leading to higher rates of myopia. The [...]

2018-09-11T07:48:54+00:00 August 30th, 2018|Categories: Uncategorized|