jen

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So far jen has created 44 blog entries.
5 12, 2018

Tencent and NetEase Q3 results support Niko forecast for 2018

2018-12-07T09:07:02+00:00 December 5th, 2018|Categories: Uncategorized|

Tencent and NetEase are the two largest games companies in China, accounting for more than 70% total games revenue generated domestically. Each company recently posted earnings for the first nine months of 2018. Since April, there has been a temporary game license approval freeze in China, which has had an impact on the entire games industry. [...]

15 11, 2018

China games revenue projections revised downward due to China’s game approval freeze

2018-11-15T08:25:33+00:00 November 15th, 2018|Categories: Uncategorized|

Niko Partners has published an updated market model and 5-year forecast through 2022 for China’s PC Online and Mobile games market in Mainland China. 2018 games revenue has been adjusted downwards due to the ongoing temporary game approval freeze that started in April 2018. We now project total games revenue in China to reach $30.8 billion [...]

5 11, 2018

Tencent rolls out real name identity system nationwide to combat game addiction among minors

2018-11-05T13:03:48+00:00 November 5th, 2018|Categories: Uncategorized|

Tencent, the largest games company in the world, is introducing a new real name identity system that will make it mandatory for players of its hit MOBA, Honor of Kings, to verify their age before logging in. The system has been put in place to easily identify players under the age of 18 and apply restrictions [...]

24 10, 2018

An update on China’s games licensing freeze

2018-10-24T09:49:35+00:00 October 24th, 2018|Categories: Uncategorized|

China’s digital games market has endured a temporary game licensing freeze since April 2018, which we explained in our blog post published on September 17, 2018. The cause is regulatory agency restructuring, and it has impacted all game companies operating in China. Tencent, previously a top 5 internet company globally by market cap, has lost over [...]

18 10, 2018

Livestreaming games in China

2018-10-19T08:27:25+00:00 October 18th, 2018|Categories: Uncategorized|

This article is a short excerpt from one of our Research Notes. Research Notes are timely, in-depth analysis of the market’s most important topics as they happen. Past notes have included topics such as regulatory landscape changes, how the next 150 million mobile gamers will enter China’s mobile games market, analysis of games or genres and [...]

26 09, 2018

Esports in Asia, and what it means for the West – a free report

2018-09-26T16:36:28+00:00 September 26th, 2018|Categories: Uncategorized|

Esports is competitive gaming, by professional or amateur gamers. Alongside the competitions, which are typically in the form of tournaments, an ecosystem has spawned to support esports. This includes venue infrastructure, tournament organization, sponsors and advertising, chat tools, networking, team management, branded apparel and gaming hardware devices and accessories, video streaming, and more. Esports is the [...]

17 09, 2018

China’s temporary game approval freeze – your questions answered

2018-09-19T19:52:06+00:00 September 17th, 2018|Categories: Uncategorized|

China is the largest games market in the world but has been hit by a temporary game approval freeze that has limited the number of new games being released this year. In addition, new regulations may be introduced that could lead to fewer games being approved for distribution in the future. China’s government is also taking [...]

30 08, 2018

A new notice from China’s Ministry of Education, and its impact on games

2018-09-11T07:48:54+00:00 August 30th, 2018|Categories: Uncategorized|

On August 30th 2018 the Ministry of Education issued a new notice aimed at preventing myopia, or near-sightedness, among children and adolescents. The notice also listed recommendations for regulatory bodies to carry out. The notice was issued because the increase in gaming and internet use among minors may be leading to higher rates of myopia. The [...]

17 08, 2018

Tencent and NetEase H1 2018 earnings roundup

2018-09-11T07:47:19+00:00 August 17th, 2018|Categories: Uncategorized|

Tencent and NetEase are the two largest games companies in China and account for nearly 70% of total games revenue generated domestically. The two companies recently released earnings for the first half of 2018. In general, these big companies are just getting bigger. Some news this week that showed Tencent is at risk because of a [...]

14 08, 2018

Subor announces its Z+ games console for the China market

2018-08-14T15:32:48+00:00 August 14th, 2018|Categories: Uncategorized|

Zhongshan based Subor, a Chinese hardware and electronics manufacturer, has announced a brand-new games console for the China market. Known as the Subor Z+, the console comes equipped with an AMD processor, 8GB of GDDR5 Memory, VR support and an RMB 4,998 ($730) price tag. The console was originally announced back in April with the goal [...]