Daniel Ahmad

About Daniel Ahmad

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So far Daniel Ahmad has created 5 blog entries.

Niko Partners and Sensor Tower Collaborate to Deliver Unmatched Asian Mobile Gaming Insights

By | June 1st, 2017|Categories: Mobile Games|

We’re pleased to announce our partnership with Sensor Tower, a leading app data provider whose estimates are trusted by the world’s top grossing mobile game publishers. We’ve already incorporated Sensor Tower’s data as one of our sources for our newly released China Digital Games Market Data Report, which provides a comprehensive market model and 5-year forecast by [...]

Sony PlayStation in China – Two Years In

By | May 17th, 2017|Categories: Consoles, Niko Analysis|

Sony has just celebrated its second year of selling the PlayStation 4 in China. The console originally launched in China mainland back in March 2015 and since then, Sony and rival Microsoft have been trying to grow the appeal of consoles in the country. With a population of over 1.3 billion, one may think that it [...]

China’s Symbiotic PC & Mobile Games Markets

By | May 8th, 2017|Categories: China, Mobile Games, PC Games|Tags: , , |

A notable trend in China’s digital games market is successful PC to mobile game adaptations. What we have seen is that hardcore PC-based MMORPGs, for the most part, have been relaunched as mobile games, and this is a trend that is relevant in 2017. Most of the Top 10 grossing mobile games on the iOS chart [...]

Honor of Kings dominates mobile esports in China

By | April 26th, 2017|Categories: China, eSports, Mobile Games, Tencent|Tags: , , , |

Tencent has launched its biggest esports competition for Honor of Kings in 2017, the King Pro League. The 2017 season follows in the footsteps of the 2016 season which was watched by more than 70 million people. Tencent is aiming to build a better esports ecosystem allowing for more teams, more players, increased marketing, celebrity hosts [...]

Tencent Maintains Global Gaming Dominance Thanks to League of Legends & Honor of Kings

By | April 13th, 2017|Categories: China, Niko Analysis, Tencent|Tags: , , , |

Tencent had a record year in 2016 as it saw game revenues increase 25% YoY to 70,844 million RMB / $10.2 billion USD. This makes Tencent the world’s largest games company for the fourth year in a row and it’s worth bearing in mind that the $10.2 billion number doesn’t include revenues generated by Supercell who [...]