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23 05, 2015

Impact of eSports on China & SE Asia

2015-06-03T17:02:28+00:00 May 23rd, 2015|Categories: China, eSports, Singapore, Southeast Asia|

MIIT's Goals for China China's Ministry of Industry and Information Technology (MIIT) announced three major goals that need to be achieved by the end of 2017: 1. All households in cities should have access to 100M internet provided by optical fiber, and all cities and countryside should be covered by 4G internet; 2. The average broadband [...]

1 05, 2015

Tencent Invests in Glu Mobile

2015-05-02T10:03:15+00:00 May 1st, 2015|Categories: Alibaba, China, Indonesia, Tencent|

Tencent Invests in Glu Mobile According to Seeking Alpha, "Along with its Q1 results, Glu Mobile has announced that Chinese gaming/messaging giant Tencent investing $126M in the company through the purchase of 21M shares at $6 apiece. Tencent will own approximately 15% of Glu once the deal closes, and Glu will have a $190M cash balance.With [...]

27 04, 2015

China’s Three New Free Trade Zones

2015-04-27T13:51:50+00:00 April 27th, 2015|Categories: China, Indonesia, Mobile Game Industry|

Valve's Steam in China Valve's Steam entertainment distribution service has gained popularity in China over the past few years. China already ranks 6th worldwide for the number of games owned. The US share of Steam games usage is 18.1%, and China's is 4.0%, according to SteamSpy. SteamSpy lists DotA 2 as the leading game in China. [...]

20 04, 2015

Clash of Clans in China

2015-04-20T06:47:59+00:00 April 20th, 2015|Categories: Alibaba, China, eSports, Philippines, Tencent|

Clash of Clans in China Read Lisa Hanson's latest post on Forbes.com regarding Clash of Clans and possible reasons for its success in China: Did you happen to see Liam Neeson's Super Bowl commercial for Clash of Clans? The numbers say you probably did. The one-minute spot featured the gravel-voiced Irish thespian self-parodying his popular character [...]

10 04, 2015

Shanda Games Going Private

2015-04-10T16:34:08+00:00 April 10th, 2015|Categories: China, Consoles, Indonesia, Shanda|

Shanda Games Going Private Shanda Games has announced it will go private, leaving the Nasdaq where it is traded under the symbol GAME. Capitalhold Limited will acquire Shanda at $3.55 per share, valuing the company at $1.9 billion. Giant Interactive went private last year, and Perfect World also plans to go private. This means three of [...]

3 04, 2015

Foxconn to Buy & Sell Used iPhones in China

2015-04-03T12:18:07+00:00 April 3rd, 2015|Categories: China, Consoles, Indonesia, Mobile Game Industry|

Gamers in South Korea Gamelook reported that South Korea has a population of 51,340,000 people, more than 88% of which are active internet users. Some of them even own more than one smartphone, making the user penetration 109%. 32,400,000 people are active mobile internet users, making 63% of total population. The #1 social network app in [...]

30 03, 2015

Tencent Profits at $4B for 2014

2015-03-30T11:42:43+00:00 March 30th, 2015|Categories: Consoles, Indonesia, Singapore, Tencent|

Sony PS4 & Vita Launched in China Sony PS4 and PS Vita were launched in China on March 20, 2015 after a 2-month delay. The price point of the devices is slightly lower than that of Xbox One, but specials exist for Xbox One too making it competitive in some situations. There remains a question of [...]

27 03, 2015

Forbes column: Garena and Tencent Shine a Light on Southeast Asia’s Booming Digital Games Market

2015-03-27T14:54:11+00:00 March 27th, 2015|Categories: China, Forbes Column, Southeast Asia, Tencent|

Although it may not have the international name recognition of Google or Facebook, Tencent is an industry titan. The company, headquartered in Shenzhen, China and publicly traded on the Hong Kong Stock Exchange for a decade, was valuedat just over US$150 billion last year. It was also the fifth-largest Internet company in the world and the [...]

24 03, 2015

Free report: Regulation of China’s Video Game Industry

2015-03-24T19:00:39+00:00 March 24th, 2015|Categories: Uncategorized|

Niko Partners collaborates with Pillar Legal for the coverage of regulatory ins sues facing the Chinese digital games industry. Pillar Legal published the third edition of the “Legal Primer: Regulation of China’s Video Game Industry,” in January 2015. The first edition was released in 2010 and the second edition in 2012. You may download the full [...]