FOR IMMEDIATE RELEASE:

NIKO PARTNERS’ CHINESE VIDEOGAME MARKET FORECAST

Report Highlights Include Double-Digit Growth, Market to Climb to $2.1 Billion by 2010

San Jose, CA – April 25, 2006 – Niko Partners, a leading research and consultancy firm on the Chinese gaming market, today announced results from its latest report showing impressive growth for the Chinese videogame market in 2005. According to Niko’s fourth annual report on the market, 29% of China’s 27 million gamers played games more than 60 hours per month, which helped contribute to a 23.6% growth rate in China’s videogame market from 2004 to 2005. The Chinese market, of which 84% is comprised of online games, now stands at $683 million. The market is forecast to enjoy a compound annual growth rate of 24% for the period 2005-2010, climbing to $2.1 billion.

“Chinese gamers’ passion for massively multiplayer online role-playing games (MMORPGs) has extended to the casual and premium casual segments,” said Lisa Cosmas Hanson, managing partner of Niko Partners. “Premium casual games provide new gamers greater access to the online game market and open up an alternate source of entertainment for hardcore gamers.” Niko Partners projects that premium casual games will gain in popularity comparable to MMORPGs over the next several years, achieving 40% of all online revenue by 2010.

Other key findings related to overall China videogame market growth include:
  • Internet Cafés: Gamers access the online gaming universe an average of 4 hours per day through the estimated 20 million PCs in China’s 265,000 officially licensed and unlicensed Internet cafés, almost all of which have broadband access and regularly maintained PCs.
  • Adoption of Broadband in Homes: One factor contributing to the rise in gamers is faster adoption of broadband in homes, which enabled more gamers to access online games.
  • Increase in Casual Gaming: Casual games, including puzzle, board and advanced casual games, comprised 20% of the online market in 2005 and should rise to nearly 40% in 2010.
  • Hard-Core Gamers: 29% of all gamers were classified as hardcore in 2005, up from 20% in 2004. The definition is based on more than 60 hours of online game play per month.
Social and Cultural Preferences
There are different preferences held by gamers in China, Niko Partners reports. In particular, gamers enjoy softer graphics and brighter colors of the games. Socializing and competing with friends while gaming are primary factors in the popularity of Internet cafés. When next generation consoles legally launch in China in the next 1-2 years, their online functionality will allow gamers to continue these social and competitive aspects.

“Not only is it imperative for a foreign videogame company to understand the preferences and demands of Chinese gamers, they must also strive to develop games that fit the restrictive regulations of the Chinese government,” continued Ms. Hanson. “The Chinese market is different than other global markets, and it will take perseverance as well as innovation in business models for foreign companies to succeed there.”

The 2006 Chinese Videogame Market Study by Niko Partners is a comprehensive review and forecast of the 2005-2010 Online, PC, Console and Handheld games market. It was written based on more than 36,000 points of data collected by Niko Partners in 10 Chinese cities.

ABOUT NIKO PARTNERS
Niko Partners is the leading research firm focused on providing specialized market intelligence on China’s video game industry. Founded in 2003, the firm conducts syndicated and custom research studies on Chinese gamers, online games, offline games, consoles, handhelds, regulatory issues, piracy, development, online operators, distribution, and retail. Niko Partners also offers consulting services including focus groups, partnership selection, market opportunity analysis, custom surveys in cities throughout China and customized data analysis. The goal of the research and strategic advisory services is to help understand the market, strategically enter or expand market share, and continue to profitably grow within China. The company is based in Silicon Valley and Shanghai, and its clients include worldwide leaders in game software, hardware, and services, as well as hedge funds, media companies, trade associations, and management consulting firms, all of whom have a vested interest in a thorough understanding of China’s video game industry.

# # #

Contact:
Sean Kauppinen
International Digital Entertainment Agency
415-299-2156
sean@ide-agency.com
 
Niko Partners
Silicon Valley Headquarters
info@nikopartners.com 
+1.408.354.0888