Does The Mobile Hit Game Clash Of Clans Solve A Human Need In China?

Lisa Hanson, Niko Partners

Of the top 20 highest grossing iPhone apps in China, only three are produced by non-Chinese companies. In the notoriously difficult-to-enter Chinese market, Clash of Clans has enjoyed a unique level of success, just as it has on the global stage. <Read More>

Forbes: Garena and Tencent Shine a Light on Southeast Asia's Booming Digital Games

Lisa Hanson, Niko Partners

Although it may not have the international name recognition of Google or Facebook. Tencent is an industry titan. The company, headquartered in Shenzhen, China and publicly traded on the Hong Kong Stock Exchange for a decade, was valued at just over US$150 billion last year. It was also the fifth-largest Internet <Read More>

Forbes: The Chinese Internet Gets A Stronger Backbone

Lisa Hanson, Niko Partners

China’s Internet users are about to get a major upgrade. This past October, the Chinese government completed a two-year, 2.92 billion RMB project to dramatically build out the country’s core Internet infrastructure. This upgrade will have a profound effect across the country <Read More>

Forbes: The End of Console Competition and the New Game Development Era in China

Lisa Hanson, Niko Partners

The price of the Xbox One, which was released in China in September 2014, got slashed recently in an effort to preempt demand for the globally dominant PlayStation 4 (PS4), which has yet to launch in China due to an unexplained delay. But thanks to some corporate restructuring, once the PS4 does launch it will not actually be rivals with Xbox One in China <Read More>